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[–] 2 points 10 months ago (2 children)

Hmm… I think for action games it's somewhat of a necessity because there are so many actions the character can take at any given point, so you kinda need to utilize every clickable button.

That said, I agree it never feels great. No matter how good the controller is, it always somehow feels wobbly, specifically after long-term use.

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  • [–] 1 point 10 months ago (1 child)

    I guess it would depend on the game, but I rarely play games where those are necessary.

    I mean, we've reached a state where controllers have more or less been standardized as 2 sticks, 4 face buttons, 2 shoulder buttons, 2 triggers, usually 2 small buttons used for menus/map. Plus 4 directions on the D-Pad, if it's not used for movement. That's a lot already.

    That said, every once in a while I do get a game in which they go absolutely crazy on stick press commands. No man's sky use them all the time, including a baffling right stick press to sprint.

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  • [–] 1 point 10 months ago

    To clarify: by action games I'm specifically talking about Bayonetta, Devil May Cry, The Wonderful 101… etc. Among basic movement, combat mechanics, and weapon switching, they typically eat up the entire controller layout.

    I don't imagine Persona, for example, having any strong reason to utilize the sticks like that. Not sure why No Man's Sky did that either; I haven't played it, but it doesn't look like a high-octane game.

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