▲ 320 ▼ "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator (www.pcgamesn.com) submitted 10 months ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca 146 comments fedilink hide all child comments
[+] Holytimes@sh.itjust.works 0 points 10 months ago (1 child) [deleted] permalink fedilink source parent hideshow 1 child comment replies: [–] Nalivai@lemmy.world 1 point 10 months ago I work in embedded my whole life so I'm no stranger of fighting over scraps of resources and spending days trying to squeeze in something that doesn't fit. It made me better at fighting this specific hardware limitations, and now instead of spending 10 times more time on making something that takes no time at all on a capable hardware, I spend only 5 times more. I don't know if for creative work it does something, but for programming it's like chopping wood with one hand behind your back. Sure you can do it, sure you can get better at it, sure it forces you to adjust your ways, but it doesn't make the wood better chopped, it just makes you slower and more prone to mistakes for no reason permalink fedilink source parent
[–] Nalivai@lemmy.world 1 point 10 months ago I work in embedded my whole life so I'm no stranger of fighting over scraps of resources and spending days trying to squeeze in something that doesn't fit. It made me better at fighting this specific hardware limitations, and now instead of spending 10 times more time on making something that takes no time at all on a capable hardware, I spend only 5 times more. I don't know if for creative work it does something, but for programming it's like chopping wood with one hand behind your back. Sure you can do it, sure you can get better at it, sure it forces you to adjust your ways, but it doesn't make the wood better chopped, it just makes you slower and more prone to mistakes for no reason permalink fedilink source parent