▲ 320 ▼ "Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator (www.pcgamesn.com) submitted 10 months ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca 146 comments fedilink hide all child comments
[–] Sanctus@anarchist.nexus 34 points 10 months ago (5 children) The budgets are too big permalink fedilink source hideshow 5 child comments replies: [–] slazer2au@lemmy.world 40 points 10 months ago (1 child) And misspent. permalink fedilink source parent hideshow 1 child comment replies: [–] sp3ctr4l@lemmy.dbzer0.com 16 points 10 months ago* And also spent by utterly incompetent management whose prime qualification is fluency in corpospeak and AAA tier ass-kissing... ... as opposed to, you know, any kind of actual project management skills. They're all self important, self righteous idiots, in leadership roles in AAA. ... The goddamned AAAA pirate game that Ubisoft took 10 years to rework 3 or 4 times, and then shit out as basically a demo of a mobile style gacha game, that requires a fairly high end PC to run. How is that not just like, money laundering / tax evasion / tax fraud, with extra steps? permalink fedilink source parent [–] gaylord_fartmaster@lemmy.world 11 points 10 months ago (2 children) Constraints have always led to increased creativity, and now that there basically aren't any limits with current tech and ballooning budgets in AAA there's also basically no creativity. permalink fedilink source parent hideshow 2 child comments replies: [–] ryathal@sh.itjust.works 2 points 10 months ago There's plenty of constraints still, they aren't technical though. It's about making a game good despite the monetization requirements. permalink fedilink source parent [–] givesomefucks@lemmy.world 3 points 10 months ago Lol Yeah, that's totally the problems and not vertical integration being used to churn money as a gift... permalink fedilink source parent
[–] slazer2au@lemmy.world 40 points 10 months ago (1 child) And misspent. permalink fedilink source parent hideshow 1 child comment replies: [–] sp3ctr4l@lemmy.dbzer0.com 16 points 10 months ago* And also spent by utterly incompetent management whose prime qualification is fluency in corpospeak and AAA tier ass-kissing... ... as opposed to, you know, any kind of actual project management skills. They're all self important, self righteous idiots, in leadership roles in AAA. ... The goddamned AAAA pirate game that Ubisoft took 10 years to rework 3 or 4 times, and then shit out as basically a demo of a mobile style gacha game, that requires a fairly high end PC to run. How is that not just like, money laundering / tax evasion / tax fraud, with extra steps? permalink fedilink source parent
[–] sp3ctr4l@lemmy.dbzer0.com 16 points 10 months ago* And also spent by utterly incompetent management whose prime qualification is fluency in corpospeak and AAA tier ass-kissing... ... as opposed to, you know, any kind of actual project management skills. They're all self important, self righteous idiots, in leadership roles in AAA. ... The goddamned AAAA pirate game that Ubisoft took 10 years to rework 3 or 4 times, and then shit out as basically a demo of a mobile style gacha game, that requires a fairly high end PC to run. How is that not just like, money laundering / tax evasion / tax fraud, with extra steps? permalink fedilink source parent
[–] gaylord_fartmaster@lemmy.world 11 points 10 months ago (2 children) Constraints have always led to increased creativity, and now that there basically aren't any limits with current tech and ballooning budgets in AAA there's also basically no creativity. permalink fedilink source parent hideshow 2 child comments replies: [–] ryathal@sh.itjust.works 2 points 10 months ago There's plenty of constraints still, they aren't technical though. It's about making a game good despite the monetization requirements. permalink fedilink source parent [–] givesomefucks@lemmy.world 3 points 10 months ago Lol Yeah, that's totally the problems and not vertical integration being used to churn money as a gift... permalink fedilink source parent
[–] ryathal@sh.itjust.works 2 points 10 months ago There's plenty of constraints still, they aren't technical though. It's about making a game good despite the monetization requirements. permalink fedilink source parent
[–] givesomefucks@lemmy.world 3 points 10 months ago Lol Yeah, that's totally the problems and not vertical integration being used to churn money as a gift... permalink fedilink source parent