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[–] 12 points 10 months ago* (8 children)

Live Valve/Gaben reaction :

We designed this to be an open platform so that people can take steam os and do whatever they want with it.
After all, once they have the device, they'll be getting the games from us anyway.
We find that it's easier just to give people the tools, and then they can make us money. It worked with steam, TF2 workshop, and it will work with steam os and steam deck competitors. We sell out of whatever we make pretty quick anyway, so I don't care.
I'm going scuba diving now

EDIT 🤔 I wonder why it didn't work for Source/hammer/SFM(except for porn)/etc? Is it because hammer sucks balls?

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  • [–] 5 points 10 months ago (2 children)

    Source engine isn't open source.

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  • [–] 3 points 10 months ago (1 child)

    I mean, it DID work with Source/hammer. They're two parts of the same package. And a good number of games used a licensed Source engine.

    VtmB is an early but jank example. Apex Legends is a modern, successful one. https://developer.valvesoftware.com/wiki/List_of_third-party_Source_games

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  • [–] 3 points 10 months ago

    Was Source ever simply a public download available for developers to use? Same with Source 2? Available to download with licensing terms/revenue share details available for everyone. API documentation. Doesn't seem like they ever made Source or Source 2 readily available to be competitive with unreal engine or unity

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