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[–] 18 points 11 months ago (10 children)

Bazzite's been working pretty good for me. Was honestly easier to set up too, and fights me less, and runs smoother, and also doesn't spy on me.

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  • [–] 1 point 11 months ago (3 children)

    Glad it works for you. I gave it a shot, and had some big problems, in part with desktop usability and installing non-gaming apps. So much dependence on virtual layers.

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  • [–] 1 point 11 months ago (2 children)

    You can try CachyOS instead.
    Bazzite is immutable (& atomic, but that doesn't matter) so it's not the easiest distro to install software onto.

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  • [–] 1 point 11 months ago (5 children)

    I want to like bazzite, but their dependence on fedora makes me nervous. As soon as IBM tells red hat to drop x86 32bit things will start to fall apart quickly.

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  • [–] 2 points 11 months ago (4 children)

    to drop x86 32bit things will start to fall apart quickly

    Why dropping x86 32-bit is an issue?

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  • [–] 1 point 11 months ago (3 children)

    Steam and most of the content it delivers requires 32bit libraries to link into. Steam could build for 64bit, but it won't help the gigantic amount of games that are 32bit also.

    It would look a lot like steam on macos looks; so many games that technically should work, but have a little 🚫 next to them because macos bo longer ships with the 32bit libraries needed.

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  • [–] 3 points 11 months ago* (2 children)

    Steam could build for 64bit

    Steam is doing that, though rather piecemeal. Both their client and runtime are moving towards 64-bit.

    but it won't help the gigantic amount of games that are 32bit also.

    Doesn't WINE's WOW64 implementation solve this? Albeit with a non perfect compatibility.

    because macos bo longer ships with the 32bit libraries needed.

    I have no idea what the MacOS software landscape looks like, but if it uses WINE it might just be its silver bullet? If Steam does move towards 64-bit only, they would want to keep it compatible with Linux, due to their SteamOS ecosystem, and in turn MacOS users could also reap the benefits.

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  • [–] 2 points 11 months ago (1 child)

    In the case of macos, it doesn't even use proton. As for windows games on linux, I'm unsure of the exact specifics so I can't argue them with you. The issue is any game with a linux build will require 32bit libraries to be available, and the community would have to do all of that support themselves.

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  • [–] 2 points 11 months ago

    Ah. I understand now. I can see most distros dropping support for 32-bit libraries if this happens, my guess would be distro derivatives mantainers taking this burden instead. It's not gonna be pretty for old or abandoned 32-bit linux builds.

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