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[–] 3 points 11 months ago* (2 children)

Steam could build for 64bit

Steam is doing that, though rather piecemeal. Both their client and runtime are moving towards 64-bit.

but it won't help the gigantic amount of games that are 32bit also.

Doesn't WINE's WOW64 implementation solve this? Albeit with a non perfect compatibility.

because macos bo longer ships with the 32bit libraries needed.

I have no idea what the MacOS software landscape looks like, but if it uses WINE it might just be its silver bullet? If Steam does move towards 64-bit only, they would want to keep it compatible with Linux, due to their SteamOS ecosystem, and in turn MacOS users could also reap the benefits.

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  • [–] 2 points 11 months ago (1 child)

    In the case of macos, it doesn't even use proton. As for windows games on linux, I'm unsure of the exact specifics so I can't argue them with you. The issue is any game with a linux build will require 32bit libraries to be available, and the community would have to do all of that support themselves.

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  • [–] 2 points 11 months ago

    Ah. I understand now. I can see most distros dropping support for 32-bit libraries if this happens, my guess would be distro derivatives mantainers taking this burden instead. It's not gonna be pretty for old or abandoned 32-bit linux builds.

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