you are viewing a single comment's thread
view the rest of the comments
[–] 42 points 1 year ago (9 children)

I think raytracing is fine for games that want a lot of realism. But I'm playing games with monsters and fantasy. My suspension of disbelief isn't going to break because reflections aren't quite right.

But I'm pretty much in the camp of, I want my games to look and feel like games. I like visual cues like highlighting items I can interact with or pick up. So lighting is always non-realistic.

  • source
  • hideshow 9 child comments
  • [–] 25 points 1 year ago (7 children)
  • [–] -2 points 1 year ago* (2 children)

    Yes, cool. But annoying after the first minute. And way too reflecting.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 5 points 1 year ago

    Look at Tiny Glade, it's a great example of what raytracing can bring to a stylized game. (They did use their own raytracing pipeline different from the usual - in their own words, re-stir was overkill for what their game needed). Or like 95% of animated films. Including Arcane but excluding Stray.

  • source
  • parent