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[–] 19 points 1 year ago (5 children)

A new data structure in computer programming. I got the idea from cell chemistry, and figured computers today can handle slow and inefficient, instead of fast and clever. Turns out it’s also great for networking.

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  • [–] 9 points 1 year ago (3 children)
  • [–] 6 points 1 year ago (2 children)

    It’s a personal project I’ve been working on.

    Basically the data is moved around by things very slowly. It’s easy to integrate them into different systems. It’s like a very slow communication layer on top of everything else.

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  • [–] 5 points 1 year ago (1 child)

    Any chance there is a repo for it? 🤩

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  • [–] 4 points 1 year ago

    Thanks 😊. Several, but still in development.

    I’ve been working on this for some now; I’ll be talking about this more when I finish all the api.

    the open-api inbound calls and db have been done for months. But it’s not a complete implementation in the code. However the spec was done a couple years ago and it has not changed, which means I’m probably going to keep that one.

    I’m working on a testing platform where people can log in and try the library. I’m using that to test and finish.

    Once I have actually finished, it will be public under the apache2 license. I’ll save this comment and let you know in a new community I will make in .ml for it

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  • [–] 4 points 1 year ago

    I actually do think I’ve invented a data structure for interleaving multiple streams in a single file in a really efficient way. I can’t find something that looks like it, and it seems obviously faster and more logical than anything else I’ve seen. It’s the level below B-trees so not optimised for least amount of lookups within a record table, nor would it be efficient for adding records in a middle of the stream, but for treating data streams like files (append, shrink) I do think it’s significantly more efficient than what else I can find. One of these days I really should submit a paper and see what reviewers say.

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