▲ 360 ▼ Anon doesn't fit in (sh.itjust.works) submitted 1 year ago by Early_To_Risa@sh.itjust.works to c/greentext@sh.itjust.works 91 comments fedilink hide all child comments
[–] Sonotsugipaa@lemmy.dbzer0.com 54 points 1 year ago (8 children) Fake: X4 is not a videogame, it's rehab for crazy german accountants Gay: weird, therefore queer, therefore gay permalink fedilink source hideshow 8 child comments replies: [–] Tar_alcaran@sh.itjust.works 35 points 1 year ago* (6 children) Fake: X4 is not a videogame, it’s rehab for crazy german accountants Screw you, I like my singleplayer-spreadsheets-in-space as a nice distraction from playing MMO-spreadsheets-in-space. Also, I'm Dutch, you ass. permalink fedilink source parent hideshow 6 child comments replies: [–] SkunkWorkz@lemmy.world 8 points 1 year ago Dutch => Deutsch => German Same difference permalink fedilink source parent [–] Sonotsugipaa@lemmy.dbzer0.com 4 points 1 year ago (4 children) It'd be nice if they let me keep my jumpdrives though, now I have to do icky things like logistics and having multiple fleets defending multiple gates permalink fedilink source parent hideshow 4 child comments replies: [–] ICastFist@programming.dev 2 points 1 year ago (3 children) And manually babysitting any fleet you end up putting in that one Argon sector where the Xenon invade like clockwork permalink fedilink source parent hideshow 3 child comments replies: [–] Sonotsugipaa@lemmy.dbzer0.com 1 point 1 year ago (2 children) Hatikvah's Choice? I know that sector like the back of my hand :c (though it belongs to Hatikvah Free League, iirc) permalink fedilink source parent hideshow 2 child comments replies: [–] ICastFist@programming.dev 2 points 1 year ago (1 child) Yeah, that place. I made the mistake of "conquering" the xenon sector and having to deal with all the assaults with my own ships. If I'm not around manually piloting, those Q ships will destroy at least one of my destroyers per incursion. I've also learned the hard way that small craft are only good as cannon fodder, a swarm of 30x can get shot down to 7 in 5 minutes. permalink fedilink source parent hideshow 1 child comment replies: [–] Sonotsugipaa@lemmy.dbzer0.com 2 points 1 year ago* (last edited 1 year ago) I think the simulation logic was changed somewhat with recent updates, because fighters are (in my run) really hard to ignore – enemy fighters hinder my heavies' ability to run away, and my own fighters somehow kick ass against the former as long as I micro-manage them to fight fighters instead of the Torment Nexus itself. Unrelated note, regarding the Hatikvah's Choice front: DANGER HAZARDOUS REGION DETECTED permalink fedilink source parent [–] GregorGizeh@lemmy.zip 6 points 1 year ago Am german. Went to an economics school (Fachabitur) and fucking hated accounting. I love stellaris though, if only actual accounting would be that fun permalink fedilink source parent
[–] Tar_alcaran@sh.itjust.works 35 points 1 year ago* (6 children) Fake: X4 is not a videogame, it’s rehab for crazy german accountants Screw you, I like my singleplayer-spreadsheets-in-space as a nice distraction from playing MMO-spreadsheets-in-space. Also, I'm Dutch, you ass. permalink fedilink source parent hideshow 6 child comments replies: [–] SkunkWorkz@lemmy.world 8 points 1 year ago Dutch => Deutsch => German Same difference permalink fedilink source parent [–] Sonotsugipaa@lemmy.dbzer0.com 4 points 1 year ago (4 children) It'd be nice if they let me keep my jumpdrives though, now I have to do icky things like logistics and having multiple fleets defending multiple gates permalink fedilink source parent hideshow 4 child comments replies: [–] ICastFist@programming.dev 2 points 1 year ago (3 children) And manually babysitting any fleet you end up putting in that one Argon sector where the Xenon invade like clockwork permalink fedilink source parent hideshow 3 child comments replies: [–] Sonotsugipaa@lemmy.dbzer0.com 1 point 1 year ago (2 children) Hatikvah's Choice? I know that sector like the back of my hand :c (though it belongs to Hatikvah Free League, iirc) permalink fedilink source parent hideshow 2 child comments replies: [–] ICastFist@programming.dev 2 points 1 year ago (1 child) Yeah, that place. I made the mistake of "conquering" the xenon sector and having to deal with all the assaults with my own ships. If I'm not around manually piloting, those Q ships will destroy at least one of my destroyers per incursion. I've also learned the hard way that small craft are only good as cannon fodder, a swarm of 30x can get shot down to 7 in 5 minutes. permalink fedilink source parent hideshow 1 child comment replies: [–] Sonotsugipaa@lemmy.dbzer0.com 2 points 1 year ago* (last edited 1 year ago) I think the simulation logic was changed somewhat with recent updates, because fighters are (in my run) really hard to ignore – enemy fighters hinder my heavies' ability to run away, and my own fighters somehow kick ass against the former as long as I micro-manage them to fight fighters instead of the Torment Nexus itself. Unrelated note, regarding the Hatikvah's Choice front: DANGER HAZARDOUS REGION DETECTED permalink fedilink source parent
[–] SkunkWorkz@lemmy.world 8 points 1 year ago Dutch => Deutsch => German Same difference permalink fedilink source parent
[–] Sonotsugipaa@lemmy.dbzer0.com 4 points 1 year ago (4 children) It'd be nice if they let me keep my jumpdrives though, now I have to do icky things like logistics and having multiple fleets defending multiple gates permalink fedilink source parent hideshow 4 child comments replies: [–] ICastFist@programming.dev 2 points 1 year ago (3 children) And manually babysitting any fleet you end up putting in that one Argon sector where the Xenon invade like clockwork permalink fedilink source parent hideshow 3 child comments replies: [–] Sonotsugipaa@lemmy.dbzer0.com 1 point 1 year ago (2 children) Hatikvah's Choice? I know that sector like the back of my hand :c (though it belongs to Hatikvah Free League, iirc) permalink fedilink source parent hideshow 2 child comments replies: [–] ICastFist@programming.dev 2 points 1 year ago (1 child) Yeah, that place. I made the mistake of "conquering" the xenon sector and having to deal with all the assaults with my own ships. If I'm not around manually piloting, those Q ships will destroy at least one of my destroyers per incursion. I've also learned the hard way that small craft are only good as cannon fodder, a swarm of 30x can get shot down to 7 in 5 minutes. permalink fedilink source parent hideshow 1 child comment replies: [–] Sonotsugipaa@lemmy.dbzer0.com 2 points 1 year ago* (last edited 1 year ago) I think the simulation logic was changed somewhat with recent updates, because fighters are (in my run) really hard to ignore – enemy fighters hinder my heavies' ability to run away, and my own fighters somehow kick ass against the former as long as I micro-manage them to fight fighters instead of the Torment Nexus itself. Unrelated note, regarding the Hatikvah's Choice front: DANGER HAZARDOUS REGION DETECTED permalink fedilink source parent
[–] ICastFist@programming.dev 2 points 1 year ago (3 children) And manually babysitting any fleet you end up putting in that one Argon sector where the Xenon invade like clockwork permalink fedilink source parent hideshow 3 child comments replies: [–] Sonotsugipaa@lemmy.dbzer0.com 1 point 1 year ago (2 children) Hatikvah's Choice? I know that sector like the back of my hand :c (though it belongs to Hatikvah Free League, iirc) permalink fedilink source parent hideshow 2 child comments replies: [–] ICastFist@programming.dev 2 points 1 year ago (1 child) Yeah, that place. I made the mistake of "conquering" the xenon sector and having to deal with all the assaults with my own ships. If I'm not around manually piloting, those Q ships will destroy at least one of my destroyers per incursion. I've also learned the hard way that small craft are only good as cannon fodder, a swarm of 30x can get shot down to 7 in 5 minutes. permalink fedilink source parent hideshow 1 child comment replies: [–] Sonotsugipaa@lemmy.dbzer0.com 2 points 1 year ago* (last edited 1 year ago) I think the simulation logic was changed somewhat with recent updates, because fighters are (in my run) really hard to ignore – enemy fighters hinder my heavies' ability to run away, and my own fighters somehow kick ass against the former as long as I micro-manage them to fight fighters instead of the Torment Nexus itself. Unrelated note, regarding the Hatikvah's Choice front: DANGER HAZARDOUS REGION DETECTED permalink fedilink source parent
[–] Sonotsugipaa@lemmy.dbzer0.com 1 point 1 year ago (2 children) Hatikvah's Choice? I know that sector like the back of my hand :c (though it belongs to Hatikvah Free League, iirc) permalink fedilink source parent hideshow 2 child comments replies: [–] ICastFist@programming.dev 2 points 1 year ago (1 child) Yeah, that place. I made the mistake of "conquering" the xenon sector and having to deal with all the assaults with my own ships. If I'm not around manually piloting, those Q ships will destroy at least one of my destroyers per incursion. I've also learned the hard way that small craft are only good as cannon fodder, a swarm of 30x can get shot down to 7 in 5 minutes. permalink fedilink source parent hideshow 1 child comment replies: [–] Sonotsugipaa@lemmy.dbzer0.com 2 points 1 year ago* (last edited 1 year ago) I think the simulation logic was changed somewhat with recent updates, because fighters are (in my run) really hard to ignore – enemy fighters hinder my heavies' ability to run away, and my own fighters somehow kick ass against the former as long as I micro-manage them to fight fighters instead of the Torment Nexus itself. Unrelated note, regarding the Hatikvah's Choice front: DANGER HAZARDOUS REGION DETECTED permalink fedilink source parent
[–] ICastFist@programming.dev 2 points 1 year ago (1 child) Yeah, that place. I made the mistake of "conquering" the xenon sector and having to deal with all the assaults with my own ships. If I'm not around manually piloting, those Q ships will destroy at least one of my destroyers per incursion. I've also learned the hard way that small craft are only good as cannon fodder, a swarm of 30x can get shot down to 7 in 5 minutes. permalink fedilink source parent hideshow 1 child comment replies: [–] Sonotsugipaa@lemmy.dbzer0.com 2 points 1 year ago* (last edited 1 year ago) I think the simulation logic was changed somewhat with recent updates, because fighters are (in my run) really hard to ignore – enemy fighters hinder my heavies' ability to run away, and my own fighters somehow kick ass against the former as long as I micro-manage them to fight fighters instead of the Torment Nexus itself. Unrelated note, regarding the Hatikvah's Choice front: DANGER HAZARDOUS REGION DETECTED permalink fedilink source parent
[–] Sonotsugipaa@lemmy.dbzer0.com 2 points 1 year ago* (last edited 1 year ago) I think the simulation logic was changed somewhat with recent updates, because fighters are (in my run) really hard to ignore – enemy fighters hinder my heavies' ability to run away, and my own fighters somehow kick ass against the former as long as I micro-manage them to fight fighters instead of the Torment Nexus itself. Unrelated note, regarding the Hatikvah's Choice front: DANGER HAZARDOUS REGION DETECTED permalink fedilink source parent
[–] GregorGizeh@lemmy.zip 6 points 1 year ago Am german. Went to an economics school (Fachabitur) and fucking hated accounting. I love stellaris though, if only actual accounting would be that fun permalink fedilink source parent