“ackshually mobile games don’t count as real games 🤓”
Yeah, that is pretty much true. Or at least you should consider the difference between the types of gaming cultures.
Mobile games: There are several studies out about mobile games and the tactics used to keep you playing. This is a very significant difference, as many are pay to win or as a vehicle for ads, so they are designed to keep you playing rather than an end goal. They are convenient and easy to pick up and often used to "kill time".
Studies have shown a correlation between frustration, loneliness, unsocial behaviours in both sexes for mobile games. In the article they said the women felt guilt and shame, but mobile gaming studies show they are not alone. Although many studies suggest that women play more of these types of games then men, which skews the results.
So I think it is a valid to question the title that uses the phrase "gaming culture" when there is very little "culture" in psychologically driven revenue generators.
Like this comment on hacker news: “...boatload of psychological exploitation tricks that we used to keep people playing (and paying). The game mechanics were literally a rigged slot machine. The meta-game was designed to constantly tantalize you with something just out of reach.”
Just like gambling addiction, a constant dopamine machine will make people feel guilty, irritable, and depressed.