[–] 1 point 1 month ago

Coded by old-school C64 veterans Chris Shrigley and Terry Lloyd no less.

Though it does make one wonder whether two dudes who wrote a string of legendary C64 games and then had entire other careers after that dusted off their knowledge of 6502 assembly and VIC-II timings and wrote another game, and if they did so, whether they found it harder going after all these decades. (The other option — that after decades of not working that close to the machine, they vibe-coded it — would be depressing.)

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  • [–] 2 points 2 months ago

    a typical NES rom is about 20-60mb

    I'm sorry?

    An NES game that uses mapper 0 (e.g. Super Mario Bros) is 40KB. If memory serves the largest game ever released for the system was one megabyte. Online estimates vary for the total filesize of the NES library, but they hover around 250MB.

    As for why you would want to do this, idk, a lot of retro gamers are nostalgic for CDs and want to bring the NES into the future but not too far?

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  • [–] 1 point 2 months ago

    The guy who made it says it was more of a "because it's neat" kind of project rather than being something practical.

    Also, a complete library of NES ROMs is something like 200MB. The NES never had a cart capable of storing more than 512kb and early carts got as small as 16kb.

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  • [–] 1 point 2 months ago (2 children)

    Hang on.....a typical NES rom is about 20-60mb depending on title. A blank CD-r holds 700mb of storage. So you can't fit the entire NES library on a single CD-r, but I feel like you can fit every game that you're realistically going to play. So in that sense, I get it. But what I don't get is this doesn't use the expansion port. It uses a USB cable to connect to an everdrive.

    If you're going to use an everdrive either way, what is the point? Just put all the roms on the everdrive. Which I assume you can use any microSD card. At that point you CAN fit every single game ever for the NES onto the everdrive. I don't recommend that. It's technically superior, but I find having a smaller personally curated list of games to be better for finding a game you want to play, fast.

    Even so, I still find zero advantages of using this. Am I missing the point? Is there some context I don't get? I read the article. Even if it used the expansion port, then it becomes cool in a "what if?" sort of way, rather than a realistically useful way.

    But this just looks bulky, uneeded, and I don't see the advantage to doing this.

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  • [–] 2 points 2 months ago (1 child)

    Not OP but absolutely I have opinions about games I’ve never beaten.

    Why would I continue playing trash after I’ve realised the game is terrible?

    Fallout 4 is a game I thoroughly disliked for example and that meant I avoided Starfield.

    Final Fantasy XIV is also hot garbage. Fight me you cross dressing catboy cowards!

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  • [–] 1 point 2 months ago

    The Symphony of the Night soundtrack, for what it's worth, is almost as sought after as the game itself in certain circles, which is a little weird once you actually think about it.

    Been holding onto mine for decades at this point

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  • [–] 2 points 4 months ago

    Those game descriptions are CRAZY!!!

    But I'm having a real "Samus is a GIRL???" moment right now.

    City Connection – Clarice travels the world by car looking for her ideal boyfriend. Dodge police, jump, and fight back with oil cans!

    In all my years playing that game, never once would I have described the game like that. I had no idea the driver was female, and I also had no idea we were looking for a boyfriend. I thought we were just connecting all the roads with solid lines by driving over them, while outrunning the cops. And if you run over a cat, the whole world stops, and it's game over.

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  • [–] 2 points 4 months ago*

    I swear to god if I look at this and it's just using a Pico to make the GBA a display I'm gonna be disappointed

    Edit: okay it's about 50/50 I'm actually fairly happy with that

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