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[–] 1 point 1 month ago

Coded by old-school C64 veterans Chris Shrigley and Terry Lloyd no less.

Though it does make one wonder whether two dudes who wrote a string of legendary C64 games and then had entire other careers after that dusted off their knowledge of 6502 assembly and VIC-II timings and wrote another game, and if they did so, whether they found it harder going after all these decades. (The other option — that after decades of not working that close to the machine, they vibe-coded it — would be depressing.)

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    [–] 5 points 1 month ago (2 children)

    Near the bottom of the product page under "more information," they have "Content: No generative AI was used." I can't imagine AI being able to code something efficiently enough to run on a C64! Now I have to buy it!

    Well, maybe once my mom gives me my next allowance...

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  • [–] 1 point 1 month ago

    I can't imagine AI being able to code something efficiently enough to run on a C64!

    I try to stay in touch with the Atari 2600 homebrew community, and this was the conventional thinking there, too. But between increases in LLM's sampling of appropriate code and various automated tools, some people have started making games for the console with AI and very little knowledge of their own.

    Are the games good? Not particularly. Are they as well-coded as a moderately talented human could achieve? Not even close. But they are functional. If AI can do that, I'm sorry to say that it should almost certainly be able to make a C64 "game" of some description.

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  • [–] 2 points 1 month ago

    Looks like an update on the ancient Miner 2049er.

    That just reminded me that the original programmer and a younger bloke did a massive update on Dino Eggs a few years back. I'll probably pick this up when my carpal tunnel eases up...

    https://store.steampowered.com/app/449320/Dino_Eggs_Rebirth/

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  • [–] 1 point 1 month ago

    Enjoyed the music. The gameplay reminds me of Manic Miner.

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