[–] [S] 2 points 1 month ago

Glad to see the North Caucasian and Siberian cultures get broken up. Bit weird for famously diverse regions to be lumped under a single group. Hopefully the do the same with the rest of the world!

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  • [–] 2 points 2 months ago

    I love the theme and idea and what I've read in the blogs but I'm still confused as to what type of game is it? It looks like a first person/third person adventure from trailer but how do you raise and control an empire like that? Is it more like a city builder where you pick a tribe and build around them to increase their power like city skylines vs rimworld? Is it a 4x game like civilization in a post apocalypse? Is it kinda a mix of the last two similar to the anno series?

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  • [–] 2 points 2 months ago (1 child)

    Yeah, likewise - though I'd played the older CK2 version of the mod (which reminds me I should try the CK3 one sooner or later).

    Really I'm just hopeful it's not one that gets overhyped, released half-finished and then gets dumped before reaching its potential. A good Paradox game is hundreds of hours of play :)

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  • [–] 1 point 2 months ago (3 children)

    Only just heard of this. Really looking forward to it though.

    Slight shame it's set in America, which I'm a little bored of in post-apocalyptic settings, but I can see a lot of reasons why they'd choose it.

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  • [–] 2 points 2 months ago (1 child)

    Well, shit, another pdox Grand Strategy game to suck away my time and money!

    This looks really fucking cool, your tribal culture developing as you go is a really interesting idea, probably the biggest thing missing from Stellaris. I dig post apocalypse settings, Fallout fan-modders have to SALIVATING at the thought of this game!

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  • [–] 10 points 7 months ago

    Paradox hit a real sweet spot with the Clauswitz engine era, EU3-HOI3-Vic2-CK2-EU4.

    All the games since then have done a much better job at on-boarding new players but they're all lacking something for anyone who played those previous games. That's not to say that HOI4 or Stellaris or CK3 or EU5 don't have good features but I haven't really gelled with any of them apart from perhaps Stellaris.

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  • [–] 7 points 7 months ago* (last edited 7 months ago)

    That was similar to my experience with Crusader Kings II and III. III is a better game, but at the same time, it's lacking something that II had. It's not so much that each culture/title feels the same, but more that each character feels the same. Your character dies, your new one takes over and it feels the same

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  • [–] 3 points 9 months ago

    Thia is going to sound crazy but id patron Paradox for major expansions. Exclusive updatea, early access, priority feed back, cool. Then just add it the base game. Going to content rental model though? That sucks.

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  • [–] [S] 5 points 9 months ago

    Most of the paradox DLC come with free updates though.

    That may be true, but I am not interested in a game where every little gameplay element is monetized into DLC and then you need to figure out which DLC is worth buying and it's not clear what you're exactly playing.

    On their Steam page, I have ~30 DLC in a $180 bundle. I am good.

    I can either by a new(er) indie space strategy game (which I can come back to after a break) or play an older game with long running mods (some of which are actually a lot more novel and unique and keep getting updates).

    One example is the Dune Wars mod for Civ 4 which I've played almost for as long as the regular Civ 4 configuration. It's even been updated with graphics from the Villeneuve movies. You get an elaboratly designed, 4X Civ4 total conversion mod, with a great respect for the lore and its gameplay implementation, with updates spanning many years (if not decades), for free.

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  • [–] [S] 3 points 9 months ago (2 children)

    I played Stellaris around the time it came out. Took a break from it for some time, wanted to play it again and then saw a huge list of DLC they released and decided that it's better to play indie alternatives (that often continue to be developed for free, with an occasional DLC or two to expand the game and support the creators).

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  • [–] 4 points 9 months ago

    It's genuinely the reason I don't get into them. It's not even the price that stops me, it's the sheer learning wall (because with that many it is no longer a curve) that is so clearly obvious, I just can't in good faith let it in my life.

    They still aren't as bad as the Sims, but holy crap.

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