I don't know if this has to do with these changes, but did they stealth-buff the dickle at some point by lessening its self-damage?
The last time I used it, I took damage even with vitality + heavy flame resistant armor before reaching the temp limit, today I didn't.
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Heavy pen on hive guard is so insanely stupid.
Rereading the patch notes a missed the part about tanks
WHY WHY WHY WHY WHY, A WEAKSPOT THAT ACTIVELY TURNS AWAY FROM YOU SHOULDNT BE HEAVY PEN
The game supports the Steam Deck, it has always worked on Linux; however the update made it so that the game crashes immediately before the intro cinematic.
AH already pushed a hotfix (more like a reallyhotfix), I had to jump through some hoops (following instructions on Discord) but I managed to play for a bit.
5 hours after the update, mind you.
Can't play public on Linux? IV seen a few guys who used Linux on before. Never saw them again tho cuz it was all they talked about.
I'm a bit worried for mortars and Tesla towers. Sentries may be less effective against some enemies too, but it's hard to say exactly.
I think the S-tier Eruptor from Democratic detonation is going to be even more important. (And it really should be in the Helldivers Mobilize warbond now with the enemy buffs)
Regarding the hive guard, they should revert back the med pen armour and just reduce their bug budget allocation. See more of them vs the bug shield devestator. Thank goodness they don't spit.
Well wasn’t too much durable damage in vehicles already one of the main problems
To my knowledge this shouldn’t affect our squishy helldiver bodies so there’s that at least. And I kinda see it, how do you balance the mech without making it super OP? I guess arrowheads thought is make it out of wet paper mache
Also hive guard changes make me wanna me scream they were good for what they were, a tough but weak COMMON enemy. Bugs are too mobile to become a shield devestator
At this point I’m just venting I don’t think I’ve been this frustrated by an update
AH: Here's more HP so your mech doesn't instantly break on automaton missions Also AH: here's a damage buff against mechs to most automatons
I'd have liked to see an armor increase to medium on the mech, so infantry could no longer damage it
Mech buffs seemed decent, but increasing durable damage across the board… certainly was a choice. Honestly not sure how I feel about this one
Once they undo the Linuxdivers nerf, everyone and everything vulnerable to the Breaching Hammer is done for.
That includes you, automaton bunkers.
... yes you can destroy automaton bunkers with the hammer. Why wouldn't you?
I wonder, does the indirect nerf to the turrets make defense missions with public lobbies more fun (... funner? idk)?
I can't test it myself, due to Linux reasons.
I hope this is a new map type. I would love to play on an Eden-like planet.
Edit: nice
He's made some more replies now.
I agree that only responding to major issues isn't the best strategy when there's a ton of smaller issues piling up. Like, for example, vaulting has been broken for how long now? I absolutely hate using the auto-vault, but it's the only option when the alternative is...not vaulting when I really need to.
Maybe helldivers 2 will just always be a flawed game and they should take a few years to rebuild on a new engine. I think that would solve most problems honestly 😄
Unfortunate... In the fleeting few replies he's made, they've all boiled down to "only hardcore players want [thing everyone wants], we don't have enough people because they're all working on warbonds".
I've been slowly losing faith in AH over time but nothing has changed for the better. They only respond to major, obvious issues with the game or their development process when there is mass community outrage, and even then, only do the bare minimum to fix it to then continue pumping out new paid content. The AMA has definitely not regained any of my respect nor made me more confident in the future of the game, and that makes me sad.
My problem with the weapon customisation is that it feels half-assed. It feels like it's at the level I'd see in an Early Access game that plans to expand before full release. Problem is that this is a fully released game with a huge budget: how long are we going to have to wait for any system they release to be finished?
And to be clear I do like that they're making big updates. So many things they do are actually nice (though not all), but it feels like they're then forgotten about for months when they could use just a bit more work and tuning.
Worth noting that this is from an ama thread on reddit. From the unfiltered sub 👀
https://www.reddit.com/r/HelldiversUnfiltered/comments/1svak3g/its_me_ama/
Not alot of replies at this moment, but I think it's good to hear that arrowhead's working on more than just warbonds though. I am a little disappointed that weapon customization's a low priority, feel like they could drip feed some of that and just add little attachments here and there.
Great. Another way to spend super credits I don't have.
We already got one 
Saw somewhere yesterday that there's only been three free items in the past year. Everything else has been behind warbonds.
I dunno, I'm getting kinda tired of having to farm super credits for the neverending warbonds. They could easily address this issue by increasing the amount of sc that drops in high difficulty missions, that's been a popular request since the game came out
It was good for rewards such as capes and skins.
Ehh. They cap your medals at 250, so it does get out of hand, but I agree. The new rule makes more sense.
Ah, that's... why?
Oh well, water under the bridge, now MOs make more sense ig.
Link to another post on it https://vger.to/lemmy.world/post/45893428
wondered about that. I logged in after a couple months, and just had unlimited rewards. didnt exactly feel good.