Thank you so much for the kind words and encouragement! 🙏✨ I know the game still needs a lot of polish and new mechanics, but hearing that it was fun already means a lot. You're absolutely right — it’s impossible to please everyone, so I’ll keep building and improving while keeping the chaos alive. ;)
comments
Thank you! It was a lot of fun! Definitely needs a lot of polish and more mechanics and things, but I think you have something quite interesting to start from. Remember though, you're going to get people that are just negative about it. It's YOUR idea, it's YOUR creation. It'll never be perfect, it'll never make everyone happy, and it doesn't have to be either of those things. Just keep doing you, and it'll be good. :-)
Man, I don't know what to say, thank you so much!!! The stream was amazing!!!! This game is always getting more updates and I'm glad you liked it! Now I'm looking for more players and maybe create a community, the game is simple and buggy but I'll evolve it more and more! Thank you so much man! Have a nice day ;)
Streaming live on stream.ozoned.net at the moment. If you're busy then I'll record it and post the video as well. Please note that these are my initial reactions, it's just an opinion, it's not right or wrong and it's supposed to be constructive criticism.
Thank you so much man! Seriously! This helps me so much! I'm glad you liked it!
This looks super interesting. I'll attempt to stream it on my Owncast tomorrow or Friday and record it and toss it on my Peertube. I already have some thoughts/suggestions from playing for like 5 min. :-)
I completely forgot that I also always modded my rimworld. I don’t think I’ve ever messed with DF mods. But the game is janky enough to start with…
Hundred percent this. Rimworld is a streamlined but pale imitation of the crunchy janky unmatchable experience of Dwarf Fortress. I played Rimworld a lot, over 900 hours. Until I realized all I ever did was play it for the mods. I did not like vanilla, the game is too arbitrary and annoying with its fetish for random events.
Whereas even when Dwarf Fortress bullshits things, it still feels like things happened behind the scenes to lead you there. DF is more about the simulation and the illusion of simulation, Rimworld is more about a man shoving dice up your ass and saying "I have decided you are having fun wrong, all your colonists now have exploding penis disease that makes them randomly die, at the same time that the digging raiders are sieging your base and there is a radiation storm and insectoid swarm so big your game is lagging, good day" and people just clap at that for some reason.
I always tweaked literally everything with Rimworld, with these absurd unstable modlists because the game was plainly unpleasant for me otherwise. This mod tweaks these two annoying game mechanics and has three dependencies, this mod tweaks this other thing and has one dependency, this mod... etc.
So half my play time was waiting for Rimworld's main menu to load, and the other half was always spent chasing cascading game-breaking bugs because the combination of mods I needed, to not hate the game, was never stable. So then I never touched Rimworld again, because I stopped pretending I was its target audience, I'm not. It's made for people with different interests.
With Dwarf Fortress, in the pre-steam versions, I only strayed from vanilla occasionally. The game was and is always good enough for me unaltered. Although admittedly I do like adding extra creatures, even back in the day with raw file edits, and Steam Workshop really makes that annoyingly easy. Wish the built-in mod managing UI was better, but then again, Rimworld's sucked too, and I always replaced it with a better one via a mod, and eventually an external program (rimPy) entirely.
Nope, I can never touch Rimworld again, it's not worth my time.
However incredible Dwarf Fortress is, and it is, it never landed the, "why I give a shit about this character or that character."
Oh my I disagree so much. I've not launched DF for a year and I can still rent about the stories of characters that I only know from their descendants and the legends.
Both awesome games no doubt
People can disagree.
I just found Rimworld derivative. It is objectively a better game (for most people) because it has modern UX and less complexity.
I just think that it isn’t visionary. The real weirdos are the Adams brothers that created the genre. (And I’m an old man that enjoys DF more, even if I have over a thousand hours in Rimworld)
And improving graphics and ui
Friend, I don't normally come out swinging, but you're dead wrong. I've played both and there is a reason one is wildly popular and the other, cult status. It's the same reason x-com endures. You get attached to your pawns, because of the little touches, little individual aspects, that make them unique and endearing. Oh Mila started another social fight with Engie, well, she did insult her sandstone art as creepy. It is creepy, but her lovers funeral from the failed raid to get the relic of our religion was not the place to bring that up. Furthermore, all of this is accessible, on the surface, and a component of the game. However incredible Dwarf Fortress is, and it is, it never landed the, "why I give a shit about this character or that character." Just my take.
Removing the z axis made it more accessible is my hot take.
Don’t get me wrong, rimworld is great. But the mechanics of the game are just a repackaging of Dwarf Fortress which was a labor of love by two people over many many years.
"There are only two kinds of programming languages: those people always bitch about and those nobody uses."
Bjarne Stroustrup
Much respect to the devs for doing their best to transition actively to end-of-life and port functionality to the offline mode :)
You might like Love2d, it's a Lua framework that just lets you start coding, no editors or anything.
I just want something that will say : here’s your main, here’s your player character, we’ve taken care of the collision detection and inputs and rendering, there’s no gravity. Paint the tiles on this screen, and get going.
So are you looking for less of a framework/engine and more of a genre template thing? I'm not quite familiar with those, but Godot is a general purpose royalty-free engine, and I've seen templates before for a Zelda-style game, so that might be something worth checking out. It's pretty simple to extend or change what you need.
Tonnes of games use Lua. Lua is pretty much designed to be a scripting interface for a compiled engine.
Every language makes choices and tradeoffs, I'm not a fan of 1-indexing but that shouldn't actually get in the way of anyone worth their salt. Plenty of other languages used every day use 1-indexing including the perennial Fortran and the enterprise eternal (much to my chagrin) Matlab.
As an aside, the 1-indexing is enforced by array functions, but Lua as a language and syntax doesn't care. There are no true arrays in Lua, only tables (associative containers). If you have cause for it and are careful about your assumptions, you can have an array start at 1, 0, 4, -8 or even "cinnamon"
Even in that link, there are just as many people praising it as there are damning it, which is fairly common for all languages, due to how opinionated people can be on that subject.
Based on the fact that you're downvoting all my comments in this thread, I would wager you are amongst those highly opinionated people 😅
No prob! Hope it works well for you ^^
I've personally never seen that sentiment toward Lua. It's also used in Pico-8, and that's quite well regarded.
This seems great , thank you so much for sharing.