[–] 2 points 1 week ago

Ah whoops yes, Z-Man. Manuel Moos or something like that. Totally forgot the founder.

Thanks much for the info, and I played the game a bit. Nice work. Unfortunately I don't have the reflexes anymore, but I'll be sure to share this on various browser-game lists.

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  • [–] 2 points 2 weeks ago (1 child)

    That’s awesome, I’m working on the browser port and also started playing a little less than 20 years ago when I was a kid. Tank (guruthree on discord) still runs the forums and auths but hasn’t been involved for a long time. Your_mom also doesn’t do dev work anymore, but I played with them just a few days ago! Z-man is the main dev of that project and still puts out a few updates/fixes occasionally.

    You can find tank and z-man here https://discord.gg/HqH2KDhu8Z There’s also an irc bridge to the discord but… I don’t know the info for that

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  • [–] 1 point 2 months ago*

    it takes some getting used to on how the fuel/cooking system in AoM works

    For smelting I almost can accept it, though it still feels a bit odd how ungenerous the fuel is compared to hand-mining stone and unlimited durability (normal) tools. Making charcoal is worse, the firepit has no in/out label like others so I can only assume I hit some hidden inventory input cap and wasted a bunch of wood. Either that, or making charcoal that way is only a side-effect?

    I'm always running out of coal/torches, even got to the point of making lanterns but I don't think they cover much more area. The worn lantern is neat, but doesn't last that long for what it does.

    Also it's weird to have at least 3 different ways to cook things and then still making soup just by crafting it.

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  • [–] 2 points 2 months ago (2 children)

    It's a bit of tonal whiplash trying those one-after-the-other (especially funny that Repixture has hunger but seemingly no sprinting, AoM is the opposite).

    I like a lot of ways AoM does things, though I don't really like the fuel/cooking system (charcoal esp.) nor how they handle block movement (pistons esp., though disappointing that ropes/chains/block-welder don't work via the gate system AFAICT, and can only place 1 chain with node placer).

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  • [–] 2 points 2 months ago* (last edited 2 months ago) (1 child)

    Yeah, I think for me it (many of Luanti's games) reiterates MC's aspects more than I'd like. (aside from the completely non-MC games, which can be hit-or-miss IMO)

    This probably could be fixed, though it's a somewhat-specific laundry list of things (one is less inventory management due to clutter) so I imagine it's unlikely someone else will. I lack motivation, especially lacking a starting point. Although Luanti does seem like it's probably easier to create mods/games for (assuming I haven't missed something with MC, unless you could count data packs but I was gone before that made it to JE).

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  • [–] 9 points 2 months ago* (last edited 2 months ago)

    Native controller support is exiting! exciting¡

    Luanti plays great on SteamDeck, but setting up the controls has required some experience with Steams controller to keyboard mapping tools.

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  • [–] 15 points 2 months ago (8 children)

    I understand the modular system and world gen possibilites of voxel based games. It is a cool thing..... I just wish people would do something else with it other than just reinvent Minecraft over and over again.

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