[–] [S] 1 point 1 month ago

That's you though. People saying the old launcher was sluggish wasn't uncommon. I'm sure Epic understands it's impossible or very hard to win some people over, so the best they can do is take steps to attract the rest.

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  • [–] 1 point 1 month ago (1 child)

    Loads faster than Steam!

    Look, I don’t use Steam over Epic because it loads faster, so telling me Epic now loads 5 seconds faster than Steam isn’t going to make me switch.

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  • [–] 1 point 1 month ago

    That's exactly where spic games will end up, as the gaming industry crawls towards playing on their remote hardware and renting that space.

    Epic games is probably an ideal candidate to buy if this is your expectation for the industry AND you own streaming giant.

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  • [–] 1 point 1 month ago

    Apart from gaming, Disney has been using Epic’s Unreal Engine in a product called StageCraft, where a virtual set is rendered on large, extremely high resolution LED screens forming the backdrop and ceiling of a set, as an alternative to chromakey with blue or green screens.

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  • [–] [S] 1 point 1 month ago

    From what I know, Rocket League does maintain Linux support via Proton by allowing it through EAC, but there are hundreds titles on the Epic store, so Linux support for the launcher may allow them to ship native Linux ports.

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  • [–] [S] 1 point 2 months ago

    Of course, Steam has had voice chatting for a while, but making it possible on mobile (and consoles) seems to be unique to Epic. No third-party software like Discord needed.

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  • [–] 1 point 2 months ago

    Sweeney noted the industry faces "internal dysfunctions," such as the high cost of AAA game development, and outside challenges including the ongoing component shortage. "It's an unexpected, severe disruption," he said. "There's an unprecedented wave of investment in building AI systems and data centres, based on the belief that they're going to have a really transformational role in the economy, and the scale of the economic opportunity there means they can outbid the entire entertainment industry for all the components." So we're getting the short end of the stick, and the prices of RAM and storage are quadrupling, and not necessarily stopping there. We should expect there's just going to be a continual supply crisis for all gaming-relevant hardware for the next three years. The only solution, I think, is going to be building massive new factories to meet the world's capacity demands – and that will happen."

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