[–] [S] 2 points 1 month ago* (last edited 1 month ago)

I find each set of bot production buildings (3 parts, 2 assemblers) supports ~80 bots comfortably.

I start by making the bot production buildings use bots to speed up the production, then only using them in their own haulers and builders huts.

Once their numbers are a bit higher then replace the injury prone industrial jobs and expand from there.

I also assign 1 or 2 more than required to each district, to help cover the breakdown gaps.

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  • [–] 2 points 1 month ago (1 child)

    How do you manage your bots? The last time I tried using them, it was pretty difficult to balance their renewal with having jobs assigned to them. Do you just duplicate your production buildings and assign the copies to be run by bots?

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  • [–] 4 points 1 month ago

    Banished always gets a recommendation from me. It's a labor of love from a solo dev and it's my comfort game just about every time I'm sick. Dawn of Man was fun for a while, and Nebuchadnezzar is a modern love letter to the old Caesar/Pharaoh generation of games. Speaking of, I've loved and played Caesar 3 for decades, and it's not even $4 right now so you should 100% grab that if you have even the slightest interest in the genre.

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  • [–] 4 points 1 month ago* (last edited 1 month ago)

    Anno series is more about setting up trade routes and balancing resource flows between islands.

    I would recommend trying Planet S. Literally same exact concept as anno, same gameplay, but its free, it's based in space and not islands (anno series is always islands), and it's not a ubisoft product. If you absolutely love Planet S, then maybe it's worth dealing with ubisoft to play anno.

    Edit: When I say same gamplay, I mean it felt like a reskin of anno 2070, which is the last anno game Ive played. Literally same exact thing. Build housing, check needs to level up housing to level 2, build those two production chains, level up housing, build housing, check needs to level to 3, now you need off planet/island resources, set up trade route, level to level 3, check needs, get to level 4 housing, etc, maintain your logistic chain while destabilizing opponent logistic chains.

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  • [–] 4 points 1 month ago* (last edited 1 month ago)

    All of the recommendations so far are great! I just also wanted to throw in Laysara: Summit Kingdom. It’s not a traditional ancient civ builder, but it’s very close and scratches a lot of those itches.

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  • [–] 3 points 1 month ago (2 children)

    Entries from the Anno franchise maybe? Never played myself but watched a few LPs and it was fun to watch. Some games are fun to watch but a slog to play yourself though which is why I bring it up.

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  • [–] 5 points 1 month ago (2 children)

    Songs of Syx

    Imagine rimworld crossed with sim city. Start with ten dudes, keep them happy, fed, healthy, and their friends will show up. And then more of their friends. And suddenly you have a city of 12,000 dudes and a complex chain of diplomacy and taxation keeping your stockpiles full.

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  • [–] 1 point 3 months ago

    It kinda annoys me that this website highlights so many games that don't have native Linux builds. Proton is awesome, but I would really prefer they just highlight games with native Linux builds.

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  • [–] 4 points 4 months ago (1 child)

    Aginst the Storm was my favorite game design solution back when it came out. Solving the problem of city builders, where the early game is kinda fun until you set production chains up and the game slows down in the later parts, by just making it a roguelike, so you are always playing the (for some) more fun early game.

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