Nah I'd go further. There need to be separate raiders for PvE and the main game.
It's that easy.
You separate the player pools.
Pve players are already gone, the pvp experience won't change much.
Nah I'd go further. There need to be separate raiders for PvE and the main game.
It's that easy.
You separate the player pools.
Pve players are already gone, the pvp experience won't change much.
PvE can't be a toggle or else PvPvE will be 100% kill sight players.
It needs to be a map condition that rotates
Lol no worries!
It's a really interesting issue.
Definitely going to need more than just a toggle in game.
Hopefully embark can stick the landing
I actually hadn't thought about that, last I was there the community was pretty damn chill for an extraction shooter, but of course there's always gonna be outliers.
I was more focused on the enemy ARC becoming trivialized by the constant teamwork and lack of pvp preventing you from announcing your position. Tho to be honest I haven't fought the queen or emperor successfully. So I might be off my rocker
Problem is, Arc is between 12-25 players per lobby.
That's far too many for PVE.
Higher chance of key overlap, griefers being able to grief because of safety in numbers, and overall having that many raiders in game ruins the atmosphere.
12 raiders for PVE should be the max imo.
I mean it kinda already is. ARK's downed me.plenty of times on friendly servers. I suppose to guarantee you for occasionally they could add a few more rocketeers in here and there lol
Agreed.
Balance it right for PVE and people will bring their friends lol
Oh man finally. I played it for like 3 weeks and tbh it's great even in the normal mode. Some really good interactions, but yea this games pve combat is too fun to force pvp
Yep! Quite literally dropped the trailer as I was editing this video today.
I stuck part of it in because yea I agree, PVE is fun!
These extraction games create insanely detailed, atmospheric worlds and players want to play in them regardless of pvp or pve.
I will absolutely be checking back in on marathon.
Only reason I stopped was the player pool got so small I was skilled out lmao.
i just saw marathon's announcement for a pve mode, embark has to follow or they'll bleed players imo
Give it a month or two, I think news will be arriving soon.
The test showed an obvious desire for the mode, and that's the way the winds are blowing for the other extraction shooters as well.
I might finally buy it if this is true. Neither I nor my partner will touch anything PVP. It is toxic by design which is not fun.
Countless times lol, it used to be aired on a channel i used to watch when i had TV, like every couple of months.
https://www.youtube.com/watch?v=tx6_JMDFfWI
Somehow I pasted the wrong link originally. Edited but might not federate that quick
Sweeeet.
Get your research bench ASAP lol, it's a new bench. Blueprints
Oh I agree about the sound 100%!
It's such a treat every single time. I love the range between something like a footstep and a Bastion lighting you up with its main gun.
Just downloaded the game again and probably going to hop back in tonight to see what's up.
I 100% agree with you about the vibes. Specifically, I have a deep appreciation for all the sounds in the game. Every surface, material, item, action, weather condition, and Arc has a tactile sound effect.
Funny enough, that's what I want, a good sink for my endless items.
I think embark has their work cut out for them, I think there may be groups of players inside ARC that all want different things.
I enjoy ARC Raiders vibes mostly, I could play the game for another 200 hours on the vibes, gunplay, and world alone.
However some people want to spend 2,000 hours.
Tough problem lol
What aspects did you enjoy about the expedition system? I felt as though it was only an item sink for very little reward / bonuses.
Yea it probably has to be exclusivity to a certain degree.
It'll be interesting to watch I suppose.
It's been interesting already actually, i really liked the expedition system after coming from Tarkov, shame it didn't pan out.
I think the carrot at the end of the stick is usually exclusivity. It would be great if there were level-gated destinations, game modes, blueprints, and skills. Things, with significant gameplay QoL improvements / abilities, that only unlock after main content is completed.
What would a good endgame look like to you?
I’m enjoying it! Just wish there were end-game content. The expedition system really was flawed.