[–] 2 points 3 days ago (1 child)

I actually hadn't thought about that, last I was there the community was pretty damn chill for an extraction shooter, but of course there's always gonna be outliers.

I was more focused on the enemy ARC becoming trivialized by the constant teamwork and lack of pvp preventing you from announcing your position. Tho to be honest I haven't fought the queen or emperor successfully. So I might be off my rocker

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  • [–] [S] 2 points 3 days ago (2 children)

    Problem is, Arc is between 12-25 players per lobby.

    That's far too many for PVE.

    Higher chance of key overlap, griefers being able to grief because of safety in numbers, and overall having that many raiders in game ruins the atmosphere.

    12 raiders for PVE should be the max imo.

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  • [–] 4 points 4 days ago (5 children)

    Oh man finally. I played it for like 3 weeks and tbh it's great even in the normal mode. Some really good interactions, but yea this games pve combat is too fun to force pvp

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  • [–] [S] 1 point 4 days ago

    Yep! Quite literally dropped the trailer as I was editing this video today.

    I stuck part of it in because yea I agree, PVE is fun!

    These extraction games create insanely detailed, atmospheric worlds and players want to play in them regardless of pvp or pve.

    I will absolutely be checking back in on marathon.

    Only reason I stopped was the player pool got so small I was skilled out lmao.

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  • [–] [S] 4 points 4 days ago (2 children)

    Give it a month or two, I think news will be arriving soon.

    The test showed an obvious desire for the mode, and that's the way the winds are blowing for the other extraction shooters as well.

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  • [–] 2 points 1 month ago* (1 child)

    I 100% agree with you about the vibes. Specifically, I have a deep appreciation for all the sounds in the game. Every surface, material, item, action, weather condition, and Arc has a tactile sound effect.

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  • [–] [S] 2 points 1 month ago (2 children)

    Funny enough, that's what I want, a good sink for my endless items.

    I think embark has their work cut out for them, I think there may be groups of players inside ARC that all want different things.

    I enjoy ARC Raiders vibes mostly, I could play the game for another 200 hours on the vibes, gunplay, and world alone.

    However some people want to spend 2,000 hours.

    Tough problem lol

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  • [–] [S] 1 point 1 month ago (4 children)

    Yea it probably has to be exclusivity to a certain degree.

    It'll be interesting to watch I suppose.

    It's been interesting already actually, i really liked the expedition system after coming from Tarkov, shame it didn't pan out.

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  • [–] 2 points 1 month ago (5 children)

    I think the carrot at the end of the stick is usually exclusivity. It would be great if there were level-gated destinations, game modes, blueprints, and skills. Things, with significant gameplay QoL improvements / abilities, that only unlock after main content is completed.

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