Got to get this when I have some more free time, it's one of my favourite adventure games.
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one day I hope he does The 7th Guest, he was actually supposed to be in the 7th Guest web series but it never came out
So far I've started playing The Wet Dreams 1st game and it's been good.
Oh yeah, it's way better. Because this is actually an adventure game instead of a raunchy minigames collection. The wet dreams games have what you want in a Larry game, but aren't the best in the series.
I will never understand delisting games. Good thing owners can still play them.
I remembering trying Magna Cum Laude around the time it was released and it did not impress. Didn't really bother with other post-LSL7 games after that.
I did get this one on GOG though, review seem to imply it's better than Magna Cum Laude.
Every scene with the horrible clown was a delight, especially when he had to interact with the convenience store guy.
yeah I think it could've been better
The game and story was fun, but half the puzzles were too random and you had to use every object on every person to see what happened. There was no thinking required, and that was a bit of a disappointment.
spoiler
I loved the jump scare with Edna at the end though.
AFAIK there's nothing stopping you on rubbing every item ever on the thing
I did hastily search what the puzzle was, found this gamefaqs walkthrough: https://gamefaqs.gamespot.com/pc/189927-thimbleweed-park/faqs/74655
spoiler
She [Delores] was given a BALLOON ANIMAL with instructions to watch the Kickstarter
video. If you were a project backer and/or you watched that initial pitch
video that Ron Gilbert and Gary Winnick put out, you were probably laughing
about this as much as I was.
In any case, head all the way back to where it began -- to the CORPSE in the river by the bridge. It's poetic and a little bit cheesy, but hey. USE the BALLOON ANIMAL on the corpse and the game will start "glitching." Soon you'll be in the Wireframe World.
anyway, it's just the "reliance" on out-of-game media that rubs me wrong. I don't expect KS to keel over tomorrow, but it requires internet to check. This could be a pretty hefty speedbump for someone playing the game on eg. steamdeck and not having any kind of internet access, etc.
Yeah it's been a few years since I played it but I can't remember having to do that.
The game is great, but (IIRC) one of the later puzzles requires you to go out-of-game to check their kickstarter -video for a solution - which I guess is "cool" due to the metanarrative (assuming I use the word right), but... I do prefer games to be bit more self-contained. Is the game going to be "softlocked" once the kickstarter-campaign page gets taken down or so?
I haven't played the game since I got it after release, who knows, they might have fixed the ks-video requirement.
This is for sure one of the better "new" point and click adventures, really enjoyed it! Also, available for Android.
Soooo, the ending of
Tap for spoiler
Thimbleweed Park
turned into a main plot device with added Quicktime-Events? Eh, might give it a try, but I'm not that enticed.
I am pretty sure they learned that lesson already from the failures of almost every single game that did the episodic release thing.
Not that I'm trying to gatekeep this, but I'm not sure I like the idea.
I thought BS was an absolute masterpiece - a great story, decent acting, good pacing (with the exception of a couple of high profile puzzles), and it gave me an interest in the Knights Templar when I've never been interested in history. I'm not sure what a movie would bring to the party, especially when The da Vinci Code probably took the formula and did it well already.
That said... the making of a movie doesn't affect my enjoyment of the game so go wild I guess.
well worth exploring in a gorgeously detailed yet solidly creepy wo—
Talk about a cliffhanger of a clickbait, damn.
Is that called "cliffbait"?
S tier voice acting in this one.
Steam link for the lazy:
TT's The Walking Dead series was a great entry point for normies getting into Visual Novel-type games, but they failed to add the bog standard sorts of features needed in a VN. Things like skip-everything-but-unread, text rollbacks, and so on. All the features that make replaying different routes fun and accessible.
To make matters worse, all the slow "gameplay" sections didn't really add much to the story and mostly just served as speedbumps for replaying. The games were build to lock you into a single playthrough where "choices mattered" and they really didn't want you exploring other story paths.
Six paragraphs that say absolutely nothing but "game devs realize games should be fun, decide to make their game fun".
Truly groundbreaking stuff. 😐
Crazy idea. What if we put some mechanics in our game?
What a nothingburger of an article. But Dispatch does seem to be a departure from the cookie cutter stuff they were putting out before.
Pretty good game, think they really stuck the landing with the ending and with Max and Chloe as a whole.
I still haven't played Double Exposure. It got really bad reviews, I'm kind of waiting for a sale. But if it's not very good, other than lacking Chloe in that one, what's really got people excited about this one? Just Chloe?
I will tolerate a lot of BS in Life is Strange before I give up on them.
It's too bad it's not on GoG. Looks really cute and is love to try.