[–] 2 points 5 months ago (2 children)

Not very familiar with Fire Emblem, but from what I hear about it, wouldn't "Fire Emblem-inspired" indicate being "a strategy RPG built around continent-wide war, personal loyalties, and grid-based battles", making the part in brackets redundant?

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  • [–] 1 point 5 months ago

    was thinking before that a neat variation on bomberman would a terraforming version where as well as planting/kicking a bomb, you would also be able to raise or lower the square ahead of you by one level. players and bombs could travel up or down squares with one level difference like steps. bombs exploding would reduce their own square and those surrounding by one level

    anyway this seems pretty nice and i hope it takes off

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  • I bounced off this one after having high hopes. I hate bosses with invincibility phases, especially when the only way to damage them is with a shot you have to charge by hitting them and doing no damage. And you missed that shot? Here's another 2 minute invincibility cycle. I hope you get enough charge to actually do some damage in between the next two. Every single basic enemy had to be carefully defeated so there was no flow and backtracking was awful. The skill tree restrictions were also annoying.

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