Can Pokemon consent?
A good currency serves two purposes: a good medium of exchange (easy to transact, easy to find someone willing to accept it in exchange for goods and services) and a stable store of value (worth ~the same yesterday as today). They are distinct purposes.
You're describing the former (finding someone to trade with) but actually talking about the latter in your point about "imaginary value" of money (as distinct from stocks). So I'd offer a small addendum about the value of money being imaginary: the guarantor of a currency plays a huge role in making the value real, in the sense that they are obligated to accept it when you use it to pay taxes.
Likewise commodities like gold are a somewhat stable store of value (disregarding supply shocks for the moment) in the sense that if everything goes to shit you can use them to make shiny baubles (or semiconductors).
Notably this is not the case for stocks, which is why stocks aren't a good currency. (Also why crypto isn't a good currency but more like a stock).
So same as today?
I've always heard it as "only break one law at a time."
It means a random selection of calls (up to "all of them") will be recorded.
Source: wrote QA software for call centers.
Scott Brown though. That moment wasn't altogether dissimilar to this one.
Imagine you want a piece of software written but you're hiring it out, like a lot of corporations do. You write up a loose specification and hand it to two different dev shops and you'll get two wildly different results. The tighter the spec, the closer the results will be.
It's not much different from that.
A good shower can wash you, your brother, your sister, and your parents! Usually only one at a time though.
What's funny is that we've actually incorrectly regulated headlights in the US. It's the only example I can think of off the top of my head where deregulation might help.
We've banned euro-style dynamic lights that can carve out dim spots for oncoming traffic on the fly.
(Of course this doesn't preclude other additional regulation that we do need about angle and things of that nature.)
I've got like 10k hours in the game and I play for the combat and, for the past few years, the "joy of movement" (their words) with mounts. And the story has ups and downs but there are definitely some ups. The telling thereof has certainly gotten pretty good. (Early stuff... isn't.) Story content peaked between the 2nd and 3rd xpac.
But having tried to get my gf into the game relatively recently, I was frustrated that the sense of progression and story doesn't really line up with the difficulty curve -- first expansion is still the most brutal place in the world, prior to mounts, and we're on what, the 6th now? So as a new player to play the most fun mechanical parts you've got to go to from the vanilla story, skip the first xpac, hit the second (most mounts) and fourth (flying mount)... making for a really disjointed experience. Which is sad because once you have all the bits (or if you played it all along) it's fantastic. Or alternatively to play the story in order (and the way it was paced along the way) you basically play a ten year old game as it evolves in front of you, where some parts don't hold up super well.
Far and away my favorite MMO combat. And some of my favorite movement; definitely for the genre. But I get the frustration.
Teaching assistant. At my school they were enrolled grad students who helped professors with grading, tutoring, etc.
I think I'd rather see my landlord at my door than the cops?