[–] 5 points 1 year ago (1 child)

I hope we see a blossoming of high quality open source games. Beyond all Reason is looking towards a Steam release within the year or so and it's really impressive how much love can be put into a game that is run almost entirely by donations!

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    There's almost zero proper documentation on BCAT stuff but does it still need to be done in 2024 for the latest 2.0.6 update?

    From my own testing, a handful of date events seem to be working just fine as long as in game prerequisites are met. There are a LOT of events once tied to BCAT files though, so I can't really check all of em.

    One other point to note - in videos of players using legit switches and copies of the game, the version still seems to be 2.0.6 without a letter (and 🏠 for HHA DLC)

     

    So I've done 3D modelling in 3DS Max and I'm currently learning blender, and I'm beginning to look at creating more detailed models and learning about stuff such as managing topology.

    https://www.youtube.com/watch?v=rEj1uHSu1Bw

    I've noticed in videos such as this, instead of merging the meshes together and managing the topology of each detail/element, the modeller just creates a new mesh. Is this right? Or is there some benefit to combining these details into one "monolithic" mesh and then fixing any topology issues.

    Is there much performance or other downside to creating multiple separate meshes like in the video? Am I overthinking this?