[–] [S] 2 points 2 months ago

Aha, funny you should mention that. I did an (unfinished) thing way back before this stuff that was basically one big svg which I still have up at amonac. I was going to try return to it by radically changing it into a simplified disco-like game using tiddlywiki (idea germinated from a post I made a while ago (a year ago? that can't be right...). I got a fair bit into setting this up but was getting stuck in the details of making every aspect so inter-connected and over-thought with the idea of navigating a graph (I intend any interactions to be moving from graph to graph and things were meta-fractalling from there) as the prototype main graph would be in the video below:

Maybe if I get the tiddlywiki set-up just right it would be ripe for collaboratively building up with others and it would be very git-able. I have a fair few svgs I've been delicately preparing for css animatable things which I could probably chuck in a repo and share here too. I was also getting into svg animations (another source of frustration though)

Anyway the css/tiddlywiki stuff got me angry, so I am temporarily retreating back to fixing up these little creature drawings! Maybe somehow getting some collaborators on the svg stuff is what I need to get over the frustration.

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  • [–] [S] 2 points 2 months ago (2 children)

    I'm finding the style I use makes a big difference. The more refined I want it to look the more it is image first, story/words later.

    For the simplistic method I was always more focused on the idea of a fun little character first and imagining its relation to other things and events in the world, then I do a drawing then I finalize the words.

    When I did abosa I was always finishing several drawings ahead of writing words.

    Fun fact, I version controlled my writing of these so you could check the commit history to see more precisely how they developed. Diad repo, abosa repo Could even file an issue or pull request, if one wanted.

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  • [–] 2 points 8 months ago

    Always cool to see you manage the limited colour range of markers.

    This one has me think that either a spaceship, camouflaged as a tree, crash into the ground or someone built a massive data centre into a tree trunk.

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  • [–] [S] 2 points 11 months ago* (last edited 11 months ago)

    I like to call them gegeckers but i also feel i should give them a proper latin scientific name i haven't figured out yet. I made another post with them in this community earlier here and hoping to post a little animation of one soon!

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  • [–] [S] 2 points 11 months ago (2 children)

    Yes, in an effort to make them more real, my next project idea is stuck between trying to make a dog-sized paper mache of one or making them into a virtual desktop pet of some sort.

    I'm not sure whether sculpting or animating will be more challenging for me, i don't really do either.

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  • [–] [S] 2 points 1 year ago (1 child)

    Nail clippers is a good one! And I often say the thought of sorting socks instantly puts me in a state of dread, whenever people comment on my wearing odd ones.

    Explaining my stuff is probably less interesting than finding out what has you interested in the batteries, what's going on there?

    If you'd settle for some rando thoughts instead of explanation: My parents had a junk drawer for all the dead ones. I'm not so careful, mine are strewn about bags and drawers. I like to have distance between them, not sure why, I doubt it makes it less likely for accidental mishaps. I keep thinking I should take them for recycling when I see one, but then I should find all the others too, but I don't keep track of what is where. I work in electronics and embedded systems, batteries can make my job harder, I avoid using them when I can. But I also did a unit on battery management systems and cell design in university, pretty cool things. I remember opening up some childhood devices, with those old alkalines that weren't designed well for undervoltage conditions maybe, or perhaps the battery cells themselves weren't insulated well enough? The casing was eventually partially eaten by the internal reaction that is always going on in there. The leak was kind of unnerving, it looked like a lichen but for some metal contraption. Parasitic things that grow off other things freak me out in biology, this reaction was pretty simple chemistry in comparison to the horrors of biological things, why is my stupid primate brain unnerved by it?

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  • [–] [S] 2 points 1 year ago

    The font is simply Elian script. Luckily this nice person made it a font so I didn't have to do so.

    I do have a pdf and epub version which I made a generator for from the html. My EPUB gen is a bit sus and I haven't got it working right yet but I've pushed the pdf to the main git repo here. Good idea, will try improve them and I should add a link to them from the page itself.

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  • [–] [S] 2 points 1 year ago (1 child)

    Thankyou! I tried to make it the kind of thing that's consumable in one afternoon, but I did also try to chunk it up and make it navigable for shorter reading sessions too.

    If you think I could make it more approachable somehow, feel free to let me know. I have mind of an audio version but want it in a certain way that I'm not yet skilled enough to achieve.

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  • [–] [S] 7 points 1 year ago (1 child)

    No harm, I didn't mean to ask for your apology. You didn't do anything wrong and thankyou for making sure people don't fetishize mental illness. I consider all your comments respectful.

    Having thought on it I do think my drawing is probably too direct about it for something lacking a context I haven't added. I think I should have waited until I made some more associated writings so that the nuance in my mind about the topic would have carried across better. Sorry for any distress.

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  • [–] [S] 9 points 1 year ago (3 children)

    I'm sorry to hear that. You have my sympathies.

    This is inspired by disco Elysium which uses things like drug addiction in positive and negative ways. None of the skills are intended as purely positive or negative, I just use that name because that game had also. I think there are things people suffer from that can make them uniquely better equipped for enduring some circumstances that they fight daily that many people couldn't handle (not that it is a positive aspect in majority).

    And not that it matters to me, but the only reason I felt comfortable including it is because it is part of my life and I have been bullied for it. Yes, if I had cancer I might also put that in as a skill too.

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