Testing a crash reporter should be easy: add a switch, kill our app, inspect the result A real iOS device turned that into a different bug when the signal got intercepted before termination We were no longer testing whether crashes were reported We were fixing why the deliberately broken part would not break, which is a strange thing to put in a pull request.

 

I uploaded a build of my browser game to a game portal and the upload analysis came back with a 2 GB memory warning. The game is a life sim with a rotating globe on the title screen, so I suspected the globe canvas.

Fix one, 11:10: moved the globe onto its own compositing layer. Fix two, 11:21: switched it to a software canvas. Fix three, 11:53: pulled the logo out of normal flow with position: absolute, so nothing overlapped the globe anymore. That one worked. Forty-three minutes, three pull requests.

The first two were guesses, because I kept shipping the next change before the analyzer had finished judging the previous one. The thing I should have done at 11:10 was wait for the result and then change one thing.

If you've fought a portal's automatic checks, did yours ever blame the heavy thing when the cause was something sitting on top of it? The game is free in the browser: https://dumbgamelab.itch.io/one-life

 

The customers and staff in my amusement park tycoon had a walk animation, but players were telling me nobody walked. They glided. Looking at them at the game's actual scale, the four leg frames barely differed.

Ppijukland is a 2D isometric web game that also runs on phones, so this is the size the animation needs to work at. The updated walk adds a small hop, with some squash and tilt to make each step visible.

The step phase is based on distance travelled rather than elapsed time, and it also selects the leg frame. Has anyone else had a walk cycle where the poses were simply too similar to read at the size used in the game?

My earlier game, Idle Internet Cafe Tycoon, runs in the browser: https://qqq1212341.github.io/pcbang-alba-sim/

 

I'm the solo dev. Clean the seat so the next customer can sit, and get the ramen out before 20 seconds pass or they storm out. A day lasts 2 minutes and the game keeps earning while the tab is closed.

Play: https://qqq1212341.github.io/pcbang-alba-sim/

No sign-up needed. It also has Android and iPhone versions, but this is the browser one.

 

I measured who actually does the work in my cafe sim and the owner, a cat that dozes at the counter, was grabbing 84% of the cleaning and cooking jobs. The part-timers you pay a wage every day were mostly standing around. In 2.0.11 the order is flipped: staff take a job first and the owner only steps in when the shop is busy.

It's a placement tycoon (6 seats to start, a day lasts 2 minutes). Free in the browser: https://qqq1212341.github.io/pcbang-alba-sim/

Also on Android and iOS.

 

Made this one alone. Tap Be born, the globe stops on a dot, and your country, your family's means and your sex follow real birth shares (UN World Population Prospects 2024, 124 countries). After that it's one line a year: a friend, a failed test, moving house, a first love. At the crossroads (college or work, marriage or living alone) your answer changes what comes next, and there are 30 jobs.

Play: https://qqq1212341.github.io/one-life/

No account, works on a phone or a laptop. English, Japanese and Korean. What I can't judge myself is whether those crossroads feel like they matter, so that's the part I'd like players to poke at.

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