Blender 5.3 is out! And Jonathan Lampel and Wayne Dixon from ‪‪‪@cg_cookie‬ ‪‪are here to show you (almost) everything that's new. For the full list visit: https://www.blender.org/download/releases/5-3/

🧡 Blender is made possible thanks to your donations at https://fund.blender.org

Thanks to everyone involved, developers, users reporting issues, content creators making documentation, donators and members of the Development Fund.

#b3d #blender #blender3d

--

00:00 Intro 00:15 Modeling 02:00 Sculpting & Painting 04:11 Geometry Nodes 06:22 Grease Pencil 07:29 Animation & Rigging 12:07 Rendering 16:20 Compositing 18:23 Video Sequencer 21:08 Assets & Pipeline 24:22 User Interface

--

 

Hola Community! Pablo here. Let's see what's new in Blender.

This is all possible thanks to your donations. If you like what you see, keep it going at fund.blender.org 🧡

What's New Changelog and Q&A: https://devtalk.blender.org/t/touch-your-blender-blender-today-live-292/46170?sort=old


0:00:00 Intro 0:00:25 Hola! 0:03:30 Animation 0:05:19 Compositor 0:09:52 Core 0:13:44 Cycles 0:18:30 EEVEE 0:20:38 Extensions 0:21:59 I/O 0:23:43 macOS 0:29:01 Modeling 0:29:49 Nodes 0:31:41 Projects 0:35:41 Python 0:36:33 Render 0:38:36 Sculpt 0:41:01 Subdiv 0:43:50 User Interface 0:50:49 Video Sequencer 0:54:07 Q&A 1:04:27 Outro

 

What's New Changelog and Q&A: https://devtalk.blender.org/t/blender-today-291-huge-sequencer-improvements-projects-in-blender-5-3/45975?sort=old

BlenderToday is a live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez (Senior Product Designer at Blender).

0:00:00 Intro 0:00:25 Hola! 0:09:33 Animation 0:09:58 Assets 0:13:13 Camera 0:14:36 Compositor 0:18:15 Core 0:19:32 Extensions 0:24:04 Geometry Nodes 0:29:04 GHOST 0:31:02 I/O 0:36:02 Modeling 0:40:10 Nodes 0:44:10 Outliner 0:44:53 Paint 0:47:00 Projects 0:55:06 Python 0:55:26 Sculpt 0:56:40 User Interface 1:08:03 UV 1:11:43 Video Sequencer 1:29:20 Q&A 1:45:29 Outro

 

Hola Community! Pablo here. Let's see what's new in Blender.

This is all possible thanks to your donations. If you like what you see, keep it going at fund.blender.org 🧡

Q&A: https://devtalk.blender.org/t/blender-today-live-290-gaussian-splatting-dlss-outliner-and-more/45863

--

BlenderToday is a live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez (Senior Product Designer at Blender).

#b3d #blendertoday

-- 0:00:00 Intro 0:00:24 Hola! 0:03:12 Animation 0:06:17 Color Management 0:07:18 Compositor 0:08:52 Core 0:14:40 Cycles 0:18:38 EEVEE 0:22:16 Geometry Nodes 0:30:07 Grease Pencil 0:35:40 Gaussian Splatting 0:38:12 I/O 0:41:23 Modeling 0:45:54 Node Editor 0:50:41 Outliner 0:58:14 Paint 0:59:05 Projects 1:02:20 Sculpt 1:03:09 Shading 1:05:39 User Interface 1:23:34 Viewport 1:26:21 Video Sequencer 1:30:13 Q&A 1:32:00 Outro

 

"Audio Nodes: Live Sound, Living Geometry" by Cem Özcan at Blender Conference 2026

Audio Nodes is a Blender add-on that turns sound into a live creative input for Blender. Instead of treating audio as data baked to the timeline, it lets artists build sound-reactive systems with familiar node workflows using sequencers, samplers, audio filters, MIDI controls, FFT analysis, and real-time links to geometry nodes, shader nodes, or any Blender property that is driver-friendly.This workshop shows how audio can become a first-class driver inside Blender, enabling scenes that pulse, deform, glow, and perform in direct response to live sound.

–

Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

 

"Subject Extraction for Scene Reconstruction in VFX" by Vincent Dorenkamp at Blender Conference 2026

Most VFX workflows start with the reconstruction of the scene based on the footage, in order to integrate new CG assets with the existing geometry and lighting of the scene. During that process an important step is the separation of the subject(s) from the background.

In this talk Vincent will showcase a custom machine learning model for extracting subjects from footage for a better cg integration workflow. We'll look at the current state-of-the-art in image matting, this new model's architecture, color reconstruction for half-transparent subjects and how to work safely with external libraries in extensions asynchronously.

–

Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

 

"The Future of Rendering" by Jules Urbach at Blender Conference 2026

Covering emerging trends in GPU rendering for motion graphics, film making, product design, VFX, games, virtual production, immersive media and more – with deep dives on the latest traditional and neural rendering technologies, and their converging workflows.

–

Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

 

"Blender JAM: A Collective Animation Experiment" by Eli Rabinovich at Blender Conference 2026

The Blender JAM returns with its most ambitious challenge yet! *bring your laptop to participate = it will be fun

Participants will be split into small groups (micro studios) and given a shared theme that will be revealed on the spot.

Each team has one goal: create a short animation together, under a tight time limit, with no preparation and no safety net.

It's about creative instinct, fast decisions, and finding out what happens when a room full of creative Blender artists builds something none of them planned.

–

Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

 

"SciExplorer: From Microscopy Data to Interactive Scientific Visualisation" by Alisa Ovsiannikova at Blender Conference 2026

Just as telescopes reveal the wonders of our cosmos, microscopes uncover the secrets of life. Biologists use modern microscopy to produce 3D imaging data from tissues, single cells, and even subcellular structures. However, understanding these data remains challenging.

Blender already supports importing and scientifically rendering microscopy data, yet interactive analysis is limited.

In this talk Alisa Ovsiannikova will introduce SciExplorer, a Python-based UI panel linking microscopy-derived data with measurements, allowing scientists to study biological structures interactively in 3D. For example, measured distances between structures become more intuitive when visualised in 3D, as they exist in real life, rather than as a list of numbers.

–

Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

view more: next ›