[–] 3 points 1 year ago (17 children)

It's a serious security hole cause the software can be updated through network, the version gets audit and all the follow up update can be good, but the moment it needs to go rogue you just need 1 malicious update to have serious and wide spread harm/attack on a button.

IMO for any vehicles to allow over the network update is beyond stupid. (yes, that includes Tesla.)

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  • [–] 0 points 1 year ago (1 child)

    I am saying it's irrelevant how we feel about it, how we think they should adjust, etc. They adjust by sheer numbers only, look at PS Plus pricing and tiers. I cancelled my sub and haven't care about it, many people that are vocal also did. But yet their number is good enough so they stick with that increase.

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  • [–] 1 point 1 year ago (3 children)

    They have like team of people specialized in pricing a game, so whatever we feel is too high, too low, too fast or too slow is irrelevant. All we players can do is wait until the price feels right for you or when the update/support for pc features is justified. (say, I only buy with proper ultrawide support and unlocked fps. )

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  • [–] 4 points 1 year ago* (last edited 1 year ago) (1 child)

    Good stratagems against it, don't expect everyone can follow if you don't have a pre-made party. (as there are host/players just want to complete the mission and ignore this bullet sponge.) For killing it:(150k health)

    • Orbital Laser : high DPS, with burning damage.(don't know the multiplier yet, waiting for data miner. but big enemy usually have higher fire tick damage. )
    • Orbital Gatling Barrage: AP5 so throw at the ground where it emerge belly side), high enough DPS, you should be able to land almost all shots(9s duration) because the size of it.
    • ATE(anti-tank emplacement): if someone can escort you it offer very good AT rounds(30) and damage.
    • Patriot Exosuit: 14 AP6 rocket @ 1250 damage. If you have a friend one bring Emancipator Exosuit that can shoot a lot of shots(200) @ 300 damage when any of the armor is blown off. Exosuits are really good dealing with tunnel situation, but do not walk on the bridges, as exosuits will collapse them.
    • Commandos: slightly higher damage 4 shots than EAT, shoot and forget.
    • Portable Hellbomb: long cool down and some mission objective does require it. you usually can't get close enough to get the max damage if you are not close enough when it emerge, as it has certain range around it's root that cause tremor and hard to walk closer. (bomb max damage range is 25m after 25m the damage fall off pretty fast. )
    • Recoilless Rifle: if running with a friend with assisted reload + resupply backpack, you just need 47 shots. a full RR + resupply back pack gives you 7 + 3*4 = 19 shots. supply hellpod pack can refill "full" ammo if you have the upgrade(Superior Packing Methodology) so make sure only the guy have that upgrade calls supply pod. thus a supply pod has 6*4 = 24 shot. if you have the resupply back pack ready to drop before you engage, you can kill the hivelord in about 3~4 times it emerge from ground. 19 shots + 24 shots + another 12 shots from new resupply backpack fills. (resupply backpack do not benefit from that ship upgrade.)
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  • [–] 1 point 1 year ago

    Pretty much the system ram : vram ratio should be about 2x to have some wiggle room(both for OS and other things running in background). most of previous gen GPU have 68G vram thus 16G is kinda standard. But now with GPU heading toward 1216G as standard(for non-flagship), 32G would be better so game can hold more things in system ram before they stream upload to GPU.

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  • [–] 2 points 1 year ago (1 child)

    long time rocket league player and have about 20 hours from open beta + release combined. Have to say RL's netcode and physics still remain unbeatable, while Rematch tries to hide their input lag during live match through animation length, it's very obvious when you played long enough and have those wonky lag or desync/rubberbanding even on connection <60ms average.

    The game have good fundamentals, but I doubt it will have good skill ceiling for longer term as the main ranked mode is 5v5 which relies on positional play. The dev didn't mention quite a bit of things in terms of mechanics but players slowly converge to explain things off experience. Like, when you have the boost on, you have higher priority when trying to hit/pass the ball then player that does not activate it. At the moment, because of the lag/desync, person have good ball control/possession have advantage over people trying to defend if purely in a 1v1 situation. If you are goalie/sweeper since it has some modifier to make defending easier, but still most goals are scored 1v1 against goalie because of the options available to attacker and the boost committed shot/pass shot.

    5v5 ranked also mean people who solo queue will have much tougher time to grind through ranks to get where people can pass reliably or position proper.

    I wish them have more time focus on making the netcode good and reliable and then tweak the options for defender to force a more position/passing heavy game.

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  • [–] 1 point 1 year ago

    So encrypted, periodical interval to mask out any incoming/out going variance in traffic I wonder how they mitigate the backend part as there might be a ton of wasted traffic to hide the actual traffic. since they obviously need a lot of users to hide the whistle blower, but that also mean their backend needs to be pretty smart to handle lots of traffic and still consume energy to decrypt and then throw away the "noise" data.

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