[–] 2 points 6 days ago* (last edited 6 days ago)

It's for gameplay programming, not engine subsystems. These events must eventually be serialized (in the serializability sense, not marshaling) and handled by a single thread for the net code to work. Basically every engine does this (or risk having unreliable networking). The goal of this (last time I looked was when it was announced) is to make it easier to have distributed networking for multiplayer games.

Also building this using c++ and LLVM will result in better performance than any blueprint system can achieve.

We can hate AI and the direction of the engine but don't just assume the devs at Epic are dumb.

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  • [–] 16 points 1 week ago

    No it's a stupid idea. It's just ISPs trying to rake in more money. They already get paid by their subscribers for the service, but they're always trying to get more by taxing anyone who dares to look at the internet. Some ISPs were already trying to extort google and Netflix for using "their" network by throttling their services unless they pay.

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  • [–] 4 points 2 weeks ago (2 children)

    The market has spoken, no one has been able to provide a better service for less, so 30 stays. Technically they could even have increased the cut because of that if you follow market rules.

    But even then, you can get a lower cut on Steam if you are a very big publisher, so the 30% figure is not set in stone.

    And again, the market is not gaming as a whole but gaming platforms, of which there are very few players, and none have tried to really compete with steam as a platform. Most publishers platforms were entirely driven by maximizing their profit, not competing. Most of them are basic digital storefronts, and not platforms.

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  • [–] 13 points 2 weeks ago (6 children)

    The 30% cut is clearly not market driven

    How is it not? The market is gaming platforms for developers (i.e you're not in the market as a gamer), and every other platforms are either 30% with good features, or 12% but no features.

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  • [–] 4 points 2 weeks ago (1 child)

    It's the eternal dilemma for game devs. They loathe the 30% cut (even though it's the same for every console, except you don't have any choice there) but at the same time steam does offer discoverability and platform features the devs and gamers love.

    I would have loved if Epic could compete with steam, but they instead chose to just throw money at gamers instead.

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  • High battery usage? (sh.itjust.works)
     

    For a few days I noticed my battery drained a lot faster when using summit.
    Yesterday I had low battery at the half of my day. Checked android battery usage and saw summit was first. Some light usage with a lot of battery drained.

    It seems responding to posts in my inbox dries up battery even faster. After writing my response, the app felt sluggish and 10%+ battery disappeared.

    Today, I wake up, use summit for a few minutes and my phone is already down from 80% to 59%. Just writing this post, I dropped another 4% of battery...

    Did something change to the app recently, or is my phone the issue? I'm using a fairphone 5 on Android 15 stock.

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