[–] 3 points 2 weeks ago

The requirements are pretty standard for what people want in a messaging protocol. None of those listed actually support those requirements so no one I know uses them. I don't know why people keep bringing those three up.

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  • [–] 10 points 1 month ago* (last edited 1 month ago) (1 child)

    it's really not.

    the skyborne look fine in classic zones. the art does fit. that root dragon looks bad ass, i can't wait to slay them.

    do not trust images that represent earlier blizzard games outside of the context of actually playing the game. they were campy, cute, and stylized compared to games of that era.

    do not trust images from wow forever outside of the context of actually playing the game. they are selectively showing you things that have always had more texture and stylizing than other objects in the game, like the player character and their hard won items.

    go to the skyborne zone and look a the terrain and architecture. that's the playstation 1 era polygons that the OP is requesting. THE WORLD IS THE MAIN CHARACTER...

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  • [–] 2 points 1 month ago (2 children)

    horizontal progression has its pluses and minuses. Everyone cries when world scaling happens but eventually everyone who wants to reach 60 will reach 60 and then the world is scaled to where it's going to be. Dangerous mobs will be dangerous for everyone.

    I'm coming from ESO where only recently they added difficulty modes for open world mobs. This is also seen in Ascension Adventure Mode. Anyone used to Mythic+ dungeon scaling will chafe at the idea of always encountering the same difficulty in the open world.

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  • submitted 5 months ago by to c/technology@lemmy.ml
    🚀 1
     

    We are in a golden era for buying and selling digital LPs. While I’ll use Bandcamp, sleek alternatives like Ampwall, Subvert, and Mirlo are equally great options. These online markets inherently incentivize artists to avoid filler or risk losing a sale, while the subscription streaming model requires artists to pad their catalog for pay per play. Streaming has revived the worst trope of the old music industry: the album that is just "two hits and a bunch of crap."

    Spotify’s business model demands album filler because the platform pays out royalties based on "stream share" which trigger a payout the second a track hits the 30 second mark, incentivizing artists to maximize volume over value. This has fundamentally warped modern songwriting: albums are aggressively padded with short, two minute tracks and repetitive hooks designed specifically to feed the algorithm and inflate stream counts. On Spotify, a deep, cohesive artistic statement takes a back seat to sheer data output, turning what should be a focused LP into a bloated playlist of algorithmic bait.

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    Bandcamp serves the genre; streaming serves the algorithm. When producers target platforms like Spotify, artistic nuances like tempo variations and volume dynamics are sacrificed to strict LUFS loudness standards and predictable, club friendly danceability. This algorithmic pressure strips electronic and club music of its experimental edge, forcing tracks into a uniform, compressed sonic mold just to survive on a playlist. On Bandcamp, however, the music is freed from these rigid streaming constraints, allowing producers to prioritize raw genre authenticity and dynamic storytelling over sanitized, playlist ready optimization. Soundtrack and orchestral music have become major casualties of this shift, as their essential cinematic highs and quiet, emotional lows are flattened into a lifeless wall of sound just to meet streaming's volume requirements.

    Just so we're clear, I'm not here to sell you my album. Go ahead and enjoy the whole thing ad free on my website. https://thejoyo.com/#more

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