horizontal progression has its pluses and minuses. Everyone cries when world scaling happens but eventually everyone who wants to reach 60 will reach 60 and then the world is scaled to where it's going to be. Dangerous mobs will be dangerous for everyone.
I'm coming from ESO where only recently they added difficulty modes for open world mobs. This is also seen in Ascension Adventure Mode. Anyone used to Mythic+ dungeon scaling will chafe at the idea of always encountering the same difficulty in the open world.