[–] 15 points 4 months ago

You could cheese this by picking a statistic for something like "likelihood to agree if asked for a favor". I'm not going to stress over the wording on how to make it most useful, but something like that could be interesting.

Or something like "amount of undiagnosed cancers" if you want to save people.

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  • [–] 12 points 4 months ago (2 children)

    I love the implication that he's speaking to the AI and wants to not disturb people, but has no headphones on. so I can only assume it's responding from the speakers.

    noteYes, I know it could be responding over text instead of voice.

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  • [–] 1 point 4 months ago

    I'm not hating on this feature, but it's frustrating to me because individual commits could already solve this. This is .ore a complaint of people's commiting style than anything. But so many places just squash to merge, so why bother making them pretty? Either way though, it can still be useful to say a specific range of commits is something to view as a chunk.

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  • [–] 1 point 4 months ago* (last edited 4 months ago) (1 child)

    They're not similar at all though. I know it was an inspiration. It's like calling Minecraft and Infiniminer clone derogatorily, which is what Minecraft was first described as (but not derogatorily).

    I'm not sure I'm getting my point across very well, though. Calling shooters "doom clones" is still over simplifying the comparisons, yeah, they're still very different games, but my point is that they're still the same genre of game. I would not consider Minecraft and Dwarf Fortress the same genre. In Minecraft you control a single character. In Dwarf Fortress you give orders to a colony. Even the Dwarf Fortress Adventurer mode is still extremely different from Minecraft. You can pick aspects about your character, you have a variety of stats, etc. It's more of an RPG. Still a very different genre.

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