They encourage it, I'm sure.
I know devs can choose; I didn't say "force," after all. But the fact that so very few games are DRM-free bugs me...
They don't have to push Steam DRM on devs. They could just leave stuff open like on GOG... They could use a scaling model of fees based on the popularity one's games receive, since people have said the current levels are prohibitive for micro indie devs...
it regrows his hair to a certain length in a certain style too.
lol I totally didn't think about that, hmm...
Then do they eventually disintegrate? What becomes of them? Do they eventually turn into... dark matter?!
*Dun, dun, *duuuuuun*
Really? I mean, I mostly hate billionaires.
Wait, how many people can a single ghost take out over the course of its existence? Can a billionaire ghost take out more people than one who died below the poverty level? How long is a ghost's existence? Is it unable to move on because it hasn't yet eradicated everyone it wants to? What if it is just unable to for whatever reason? Does it simply roam the Earth forever harming other people that it didn't even intend to originally?
Please don't waste my data when I can rotate it in my mind.
I suppose, but some of them show your actual balance, etc.
they get their whole year’s worth of work done by the second week of January, right?
Rather, it's more like this is their new normal (he says he's basically starving for free time and that that's how much he's overworked); efficiency is punished with more work, as I'm sure you well know... Anyway, I do look forward to the crash...
I'm actually chuckling.
Interesting, okay, thanks, that solves the first half. I can't imagine if it's possible to replicate Windows' functionality with link-ignoring, though... ... everything! Huh, apparently that was simply blocking the native behavior. Thanks!
That useless "feature" has never worked for me, I think literally once. I use my own AutoHotkey link-cleaning script that I have yet to find out how to port over to Linux.