Here's a list of different places you can chat about this series of games. We're a bit divided, but the fans are out there!


  • https://discord.gg/Hss5cJg
    • Stauf's Mansion Discord. Pretty active with a good number of fans. ALSO HAS Stream Detective so you can find people streaming these games on Twitch! Very fun to watch people fumble through the puzzles for the first time and chat with them, just be careful with backseating. Make sure you assign yourself the roles to get notifications for Stream Detective, ask in there if you need help.


  • https://rvlt.gg/NcM6MDwT
    • Stauf's Mansion Revolt. It's a clone of Discord but I haven't gotten a bridge working yet. Currently empty but it's good to have a backup ready. I have notifications enabled so at least I'll be there if you join!



  • https://mastodon.social/tags/the7thguest
    • Mastodon hashtag #the7thguest, you can follow hashtags on Mastodon so they automatically show up on your home feed, very handy! Also check the hashtags for #the7thguestvr, #the11thhour, and #the13thdoll and whatever else you want.



  • https://www.twitch.tv/search?term=the+7th+guest
    • Twitch categories so you can watch people playing the games live and chat with them (just be careful with backseating). Open each one and click Follow to add the game to your followed categories list. But honestly you're better off joining the Discord and using the Stream Detective inside there.

  • https://twitter.com/hashtag/The7thGuest?f=live
    • Twitter hashtag #the7thguest. Unfortunately you can't follow a hashtag on Twitter, so you gotta just check it manually. Also check hashtags for #the7thguestvr, #the11thhour (although there's some noise in there), #the13thdoll, and any other game you want. (Make sure to switch to the "Latest" tab instead of "Top")

  • https://www.reddit.com/r/7thguest/
    • Reddit community. Not very active, but with a good post or crosspost there could be people from outside the subreddit finding it. Edit: currently locked and I can't post to it.

Any other places with fans of the series? Let me know! I'm mostly hanging out here and in Discord, but I'll probably see you if you post to any of the others!

 

Download from Mods4Ever.com.

Use vanilla/GOTY (optionally with Lay D Denton) to get all of the Randomizer's features, best QoL improvements, and the most polished experience. Our installer has an option to install Lay D Denton for you automatically. We also support Revision, GMDX, HX, and Vanilla? Madder.

If you're experiencing objects warping and drawing on top of each other incorrectly when using the D3D10 renderer, you can use the D3D9 or OpenGL renderer (and check the Rando ➜ Visuals menu for Brightness Boost).

Trailers

Click to show trailers

If you don't know what Deus Ex Randomizer is, then here's our trailer which shows a breakdown of how it works:

v3.0 Trailer

Here are trailers for our Halloween modes, WaltonWare, and Vanilla Fixer/Zero Rando:

Halloween Trailer WaltonWare Trailer Zero Rando Trailer

See the full README here. Also check out our Discord and Mods4Ever.com

Major Changes

  • New Halloween Stalker types.
  • New game mode: Mr. Page's Horrifying Bingo Machine
  • Fixed and/or Limited Saves modes now get emergency autosaves for crashes and when exiting the game, same as WaltonWare Hardcore

Minor Changes

Click to expand Minor Changes

  • Adjusted the direction characters face at several goal randomization locations
    • The Terrorist Commander on Liberty Island now looks out over the North Dock when he's on the base of the statue
    • The location near the water valves in Brooklyn Bridge Station now looks towards the steam vents instead of looking at the wall
    • The location on the East side of the Rooks' territory in Brooklyn Bridge Station now looks into the hall area, instead of towards the fence
    • The location in Manderley's bathroom in Mission 5 now looks towards the door instead of the wall
    • The location in the UNATCO HQ West office in Mission 5 now looks vaguely towards the center of the room, instead of being perfectly parallel with the wall
  • Adjusted the location of the character in the North-West corner of the Brooklyn Bridge station slightly so that they won't sometimes end up inside a box when containers get shuffled
  • Mr. H now causes less chaos in UNATCO, Tong's base, and the Vandenberg computer room (where you meet Gary Savage)
  • Tweaked seeding of Mr. H spawn locations
  • Slightly reduced number of zombies in Graveyard in Halloween modes
  • Slightly reduced the number of Jack-o-Lanterns when they are enabled
  • Crash saves are now hidden from the load game menu, because they were confusing to see
  • Crash saves and autosaves no longer overwrite each other
  • In Fixed Saves modes, the Vandenberg gas station now gets an ATM
  • The WaltonWare countdown at the end of a loop now makes a crash save
  • Fixed a bug with a couple books incorrectly giving you passwords later when Autofill Passwords is enabled. Affected books are "Jacob's Shadow: Chapter 20" and the "MJ12 Compromised Individuals List"
  • Trashcans no longer drop contents when carrying across map transitions
  • Added some more mutual exclusions for bingo goals
  • Fixed max health bug in Vanilla? Madder
  • Lyla (An LDDP character in the mission 4 bar) now uses the correct female damage and death sounds, instead of dying like a man
  • Added a large crate to the Ocean Lab UC map to buff the upper vents route
  • Fixed a bug with the quick aug upgrade menu when you have 10 augs that can be upgraded
  • Lenny, the junkie with a LAM in Brooklyn Bridge Station, will now talk to you again if you didn't have room for it the first time you tried to trade with him
  • Slightly reduced the spawn rate of rubber batons in limited loadouts
  • Paul has slightly more health and better accuracy during the UNATCO raid on the 'Ton
  • Dr. Mehdi Kit (the bum in the abandoned bunker in the Paris Catacombs who sells medkits and darts) will no longer sell you infinite darts if you haven't bought all of his medkits
  • Graveyard starts no longer give Superfreighter map images

 

Written by Matthew Costello years before he was hired for The 7th Guest. I don't actually own this book, but Darkshoxx said he found Coins, Cards, Canals on Mars/Library Telescope, Maze Grate Sliding puzzle from before the maze, and the bathroom spiders from The 11th Hour.

Darkshoxx's thumb

As much as I like puzzles, I like stories more. And that is what this book is all about - the story of puzzles and the tales of the puzzlers who created them.

"But have no fear. There are puzzles aplenty in this boo, some of the greatest ever designed. There are classics from unknown sources as well as puzzles that are brand new. There are important firsts, such as the first crossword puzzle and mechanical puzzles from the turn of the century. There are puzzles that dangled the lure of easy money before a staving nation's eyes and puzzles whose solutions saved thousands of lives and helped win a war.

"And there's murder, mystery, and magic. You'll be tricked, and then given the chance to figure out how it was done. Puzzling crimes will be presented for you to test your sleuthing ability.

"I've also interviewed important people in the world of puzzles - people such as Martin Gardner, the Dean of American Puzzlers - and found out how they came to puzzle design (and just what their favorite puzzles are).

"All this, and, as they say, much more. It's a book to read. And it's a book to play with. For these are The Greatest Puzzles of All Time."

--from the Introduction

MATTHEW J. COSTELLO is a contributing editor at GAMES magazine and a feature editor at Analog and Isaac Asimov's Science Fiction Magazine. He covers film and video regularly for the Los Angeles Times. His first horror novel, Sleep Tight, was published in 1987, and he will have two new novels out in 1988.

https://archive.org/details/greatestpuzzleso0000cost_i3e4

And if you want more, apparently this also includes the telescope/Canals on Mars puzzle https://djm.cc/library/Cyclopedia_of_Puzzles_Loyd.pdf

 

Download from Mods4Ever.com.

Use vanilla/GOTY (optionally with Lay D Denton) to get all of the Randomizer's features, best QoL improvements, and the most polished experience. Our installer has an option to install Lay D Denton for you automatically. We also support Revision, GMDX, HX, and Vanilla? Madder.

If you're experiencing objects warping and drawing on top of each other incorrectly when using the D3D10 renderer, you need to install the 2010 x86 Visual C++ Redistributable package, which you can get from Microsoft here. Alternatively, you can use the D3D9 or OpenGL renderer (and check the Rando ➜ Visuals menu for Brightness Boost).

Trailers

Click to show trailers

If you don't know what Deus Ex Randomizer is, then here's our trailer which shows a breakdown of how it works:

v3.0 Trailer

Here are trailers for our Halloween modes, WaltonWare, and Vanilla Fixer/Zero Rando:

Halloween Trailer WaltonWare Trailer Zero Rando Trailer

See the full README here. Also check out our Discord and Mods4Ever.com

Major Changes

  • Fixed Area 51 Sectors 2 and 3 goals rando locations not working
  • The Ballistic Protection aug now uses slightly less energy (when Augs Balance Changes are enabled), and has a shorter auto linger time (when Semi-Automatic Augs are enabled)
  • On WaltonWare Gas Station, Ocean Lab, and Silo starts you can backtrack to Carla in Vandenberg (at the vanilla start, on the roof of the Command Center) to get the Vandenberg map

Revision

Click to expand Revision Changes

  • Added support for autorun in Revision. At the moment, it is not configurable through the in-game keybinds and must be manually configured.
    • In the RevisionUser.ini file, go to the [Extension.InputExt] section and find the key you want to bind to enable autorun. Change it so that it maps to ToggleAutorun, eg. to make C enable autorun: C=ToggleAutorun
  • Doors into the LaGuardia hangar (on both sides) are no longer potentially destroyable
  • The keypad on the helipad-side door to the LaGuardia hangar can no longer be hacked

Minor Changes

Click to expand Minor Changes

  • Zombie Merchants are no longer ignored by the AI
  • Hazmat suits can no longer be marked as Trash while being used in Zero Rando (or when balance changes are disabled)
  • Added book color and open/closed information to bingo goals help texts
  • Fixed a quick aug menu exploit to get infinite upgrades while paused
  • Swapped NPCs get their DesiredRotation set when swapped, along with their regular Rotation. This fixes enemies sometimes facing the wrong direction, like the Terrorists in the Mission 2 Hotel, or the guards near the elevator in the LaGuardia Helibase
  • Semicolons are no longer allowed in save names in vanilla
    • If you had a save file with a semicolon in the name, it should now be possible to load the save properly
  • DXVK updated to v2.7.1
  • The installer is now smarter about installing extra dependencies
  • The installers for Vanilla Fixer and Zero Rando have been simplified. They now also provide the option to enable balance changes (Zero Rando Plus)
  • Fixed an issue with loading saves that have high max health or energy
  • The Max Rando warning is always shown, instead of being based on the number of times you've beaten the game (which only showed you the explanation if you clicked it on your first playthrough)
  • Fixed an issue where auto augs could still be effective when your energy was a rounding error away from 0

[–] [S] 1 point 1 year ago

Minor Changes

  • Entrance Rando is now an advanced setting, and some Entrance Rando game modes have been removed
  • Various speech restorations
  • Paul hotel raid depends on minor map balance, binoculars depend on moderate
  • The goal to find the Ambrosia is given immediately when entering M02 Battery Park, rather than getting it from speaking to Anna
  • Ambrosia barrels will now be shuffled with other containers, except when they are a mission goal (M02 and M03)
  • Flashlight brightness is slightly reduced (but it's still brighter than vanilla)
  • Upgrading active augs no longer makes deactivation and activation sounds
  • DXVK 2.7, smarter compatibility checks with vulkaninfo
  • Enemy respawning will no longer display an error message when there are a large number of enemies present (eg. Serious Sam mode). The limit on the number of respawning enemies has been reduced.
  • Fixed changing enemy respawn to 0 during a game
  • Memory Containment Units (MCUs) for limited save games will now try harder to find a valid location to spawn before giving up.
  • When all items are removed from a crate, the cardboard box that replaces it will match the size of the original crate
  • Harley Filben will still talk to the player on Liberty Island if using Confix (eg. GMDX) and you didn't get the password from Paul first.'
    • Note: Confix is NOT required or recommended for use with vanilla Randomizer
  • Memory Containment Units will be ignored for the purposes of the Unaugmented Prison Pocket setting, allowing you to keep another item. Memory Containment Units will always be kept.
  • Vandenberg Cmd move "near pipes" start to a higher level, so the start locations are more equal
  • Make sure the guard inside the front door of Dockyards is friendly if you come in some way other than the front door (if you helped Vinny)
  • Speedrun splits view changes:
    • Added %combatdifficulty to HUDSpeedrunSplits
    • Don't show a mismatched splits warning in WaltonWare
    • Mismatched splits warning dialog now shows PB
    • WaltonWare doesn't write to splits file
    • Fixed some spacing issues
    • The WaltonWare timer now shows tenths of a second for WR tie breakers
  • ScriptedPawn can be ignited by flaming barrel if they stand on it
  • Guy in the Old China Hand no longer gives FemJC the Versalife Maps for free if Paul is alive
  • Camille (the dancer in the Paris club) will now be able to talk to you even if Antoine (the biocell guy) is dead
  • Added a datacube with info about fixed and limited saves to JC's office in M01 UNATCO HQ
  • Enemies are slightly more likely to receive a baton and slightly less likely to receive a combat knife when being given random weapons
  • The Hanging Lantern in Maggie's apartment is now invincible, so you can always get to the MJ12 area
  • Added help buttons to Spoiler Button and Camera Mode advanced settings
  • Goals on the goal screen will still show their description when completed, rather than being changed to blank
  • Bathroom mirrors in M03 Airfield Helibase will now work as expected for binocular-based bingo goals
  • Don't show Goal Location markers for start locations
  • If NG+ removes grenades or throwing knives, it also takes all of the ammo for them as well
  • Metal barrels are no longer possible to set on fire. This fixes a bug with gas clouds not being spawned from barrels that burned to the point of destruction.
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  • [–] [S] 1 point 1 year ago

    Crowd Control

    • Additional messages for dropped pamphlets
    • Crowd Control grenades are now thrown at the player from a random location around them, rather than being dropped at their feet
    • Crowd Control thrown grenades show the viewer name when highlighted
    • Grenades thrown by Crowd Control now detonate at the normal speed, instead of very slowly.
    • Crowd Control effects don't start when the player is dead
    • The "Disable Jump" Crowd Control effect now works again in vanilla
    • Crowd Control won't allow giving the player a weapon they already have (except for ones where the weapon pickup acts like the ammo, like grenades or throwing knives)
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  • [–] [S] 1 point 1 year ago

    Revision

    • Updated mission masks for some bingo goals in Revision to account for what exists in the Revision Maps
    • Added CheatsOn, CheatsOff, and AllPasswords cheats to the Revision player class
    • Addded ShowBingoWindow exec function to RevRandoPlayer so it can be manually bound to a hotkey
      • In the User.ini file, go to the [Engine.Input] section and find the key you want to bind to open the bingo screen. Change it so that it maps to ShowBingoWindow, eg. to make B open the window: B=ShowBingoWindow
    • The "Go to the third floor of the Ton" bingo goal in Revision now allows going up the stairs instead (in M08, where the stairs are accessible)
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  • [–] [S] 1 point 1 year ago

    HX Fixes

    • HX will now generate the bingo board based on the starting map selected when hosting the server
    • Replaced grenades in HX no longer beep at the start of the level #1255
    • Sub base doors and the UC door switches will now be aligned properly again
    • Gordon's Intercom will no longer fall to the floor
    • Added a short delay between setting flags and starting infolinks after NSF HQ message broadcasted and UC schematics downloaded in Ocean Lab. This lets them work properly in HX without any noticeable difference otherwise #1263
    • M04 Anna and M14 Walton will properly start out of world in HX #1251
    • All spawned datacubes in HX should now be added to your datavault when read
    • HX won't enable enemy resurrection or reanimation on the first loop
    • Zombies are properly initialized in HX #1247
    • Ensure cloned pawns are marked as not initialized before trying to initialize them (Not strictly required for vanilla, but needed for HX to ensure they go out of world and get correct alliances) #1251 #1248
    • Don't populate the bingo board with question marks in HX #1252
    • Maggie's piano in HX now says who played a song and broadcasts it to all players #1255
    • HX will now use the proper triggers to start Infolinks, preventing softlocks (particularly when finding the Dragon's Tooth Sword)
    • HX now considers itself to use the vanilla maps, so it will no longer unintentionally do things intended for Revision
    • HK Basketball bingo trigger finds the proper original trigger #1255
    • The Lucky Money Freezer Door now gets attached to the security computer in HX #1255
    • Sam Carter is now fearless in HX
    • Infolinks will now start properly when initiated from Randomizer code
    • Jock will now appear as expected when completing Silo
    • More various fixes for HX Randomizer
    • Ensure that BingoFrobbers are "always relevant" to ensure the ones that are out of world are present on HX clients #1257
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  • [–] [S] 1 point 1 year ago

    Zero Rando

    • Zero Rando has more vanilla authentic damage types for Hazmats
    • Zero Rando allows using computers from too far away again, and disables the animation speedup that compensates for it (back to vanilla behavior)
    • Explosive barrel damage unchanged for Zero Rando (unless you have the new barrel textures enabled or BalanceEtc)
    • Removed DXRDoors door_fixes from Zero Rando
    • The player portrait on the new game screen doesn't get randomized in Zero Rando
    • Laser positions in M04/M08 Hell's Kitchen sewers are now only adjusted when Moderate Map Balance Changes are enabled (meaning they are no longer adjusted in Zero Rando)
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  • [–] [S] 1 point 1 year ago

    Bingo / WaltonWare / NG+ Minor Changes

    • Bingo Viewer application improvements!
      • Bingo Viewer will now automatically load the last used file, rather than prompting to select a file every time it opens
      • If your bingo file contains data from multiple mods (eg. Vanilla and GMDX), it will remember the mod you selected to use last time
      • Bingo Viewer will remember your window size and will reopen to the same size it was when last closed
      • Bingo Viewer now has menus which allow you to perform a variety of actions, including opening new bingo files and displaying progress bars
      • Bingo Viewer will now create a settings file
      • Performance tweaks
    • NG+ crates subtract unspent skill points and credits instead of silently taking them away in NG+
      • (instead of NG+ silently taking away unspent skill points from the player, now it tries to remove them from the WW crate first)
    • Fewer datacubes in Area51 Entrance and Page (#1244 and #1245)
    • Hong Kong main quest bingo goals aren't given for early starts
    • Bingo goals for buying from The Merchant and Le Merchant
    • The ChangeClothes bingo goal is never marked as failed when clothes looting is enabled
    • The IgnitePawn bingo goal is no longer allowed with restricted loadouts
    • The GibbedPawn bingo goal requires that the player is the one who did it
    • Bingo goals can no longer be completed during cutscenes (Intro and endings)
    • New smaller scale Pool bingo goals. These will be swapped in when bingo duration is low, instead of the multi-table goals.
    • All books, datacubes, and newspapers can now show a summary of what they are when highlighted. These summaries are only visible when password assistance is enabled
    • Added French Exit signs to the Emergency Exit bingo goal (and extra goal info for those who don't speak French)
    • Tweaked when some bingo goals can appear, based on settings and version of the randomizer being used (eg. Revision)
      • The "Flush Toilets" bingo goal can now be completed in M15 in Revision
      • "Extinguish yourself with running water" is no longer allowed with short bingo durations
      • "Extinguish yourself with running water" is no longer marked as completable in M02, as there is no running water on the same map as burning barrels
      • Enabling clothes looting takes the added clothes racks into account for the "Change Clothes" bingo goal in vanilla
    • Reduced the maximum for the bingo goal to kill the sailors in the Lucky Money, since the maximum was previously based on the number of sailors present in the LDDP version of the map (one extra sailor)
    • The bingo goal to go to the ends of both cranes on the superfreighter now correctly always requires you to go to both
    • Increased CollisionHeight for birds
    • Fixed the Advanced menu breaking the Random Starting Map default for WaltonWare
    • Added several new bingo goals (particularly around M05 Jail)
    • Minor fixes for carrying WaltonWare crates across maps
    • Fixed a bug with carrying a corpse across NG+
    • The Versalife Labs 2 start location gives you the computer password so you can move forwards or backwards
    • New mutual exclusions for bingo goals
      • Book reading goals are now mutually exclusive
      • "Check your Email" and "Clear your Browser History" goals are now mutually exclusive
      • "MUST. CRUSH. CAPITALISM." and "Take down the thief in UNATCO" goals are now mutually exclusive
    • Blocked the 747 Suspension Crate datacube from being in the Suspension Crate
    • Improved/compartmentalized NG+ seeding
    • Pianos now avoid recently skipped songs, and have stronger weights for required songs
    • "Sink X pool balls" bingo goal no longer counts sinking the cue ball (as the help text implies)
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  • [–] [S] 1 point 1 year ago

    Major Changes

    • Area 51 (M15) Sector 3/4 starts delete enemies on the elevator at the end of Sector 2 for backtracking
    • Options for auto enabling auto augs when installed (all auto augs, protection augs, damage resistance augs)
      • Damage Resistance augs are Ballistic Protection, EMP Shield, Environmental Resistance, and Energy Shield
      • Protection augs are the Damage Resistance augs plus Aggressive Defense System
    • Fixed a bug where tranq darts were sometimes dealing lethal damage
    • Some bingo-relevant books are now color coded for easier recognition (The Man Who Was Thursday now has a red cover, and Jacob's Shadow is now purple). This can be controlled by the Goal Textures setting.
    • NG+/WW reduced skills churn
      • NG+ does 2 skill downgrades instead of 3
      • WaltonWare crates have 33% fewer skill points
      • NG+ takes away 20% of your unspent skill points instead of 25%
    • Max Rando/NG+ prevent min_weapon_dmg from going too low, old range was 25% to 100%, now it's 40% to 90%
    • MaxRandoValPair now has more separation between min and max (like for the min/max weapon damage, or min/max skill costs)
    • Pool tables are much improved
    • Removed Vandenberg start location at front gate (where you find Jock after you completed your goals in the non-Randomized game)
    • Added Vandenberg start location on roof of the comms building
    • Bingo boards generated for Mr. Page's Mean Bingo Machine now only have 1 free space instead of 5.
    • Randomly selected starting locations for New Game+ will try to avoid repeating recently used start locations more. This also includes repeat UNATCO HQ or Hell's Kitchen starts (even across different visits)
    • WaltonWare crates will now give medkits depending on your start location and your maximum health
    • Added scaling and blackout options for scopes and binoculars, with a cool automatic "Fit to Screen" option that doesn't rely on fixed size textures and adapts to any screen resolution/ratio
    • Proper handling of Ford Schick being unable to give you the aug upgrade can when your inventory is full
    • Make sure Shannon is always present in M01, regardless of gender #1280
    • Many "Kill Person X" bingo goals are changed to "Take Down Person X", allowing both kills and knockouts instead of just kills. Bingo boards from older versions will be upgraded to this.
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  • [–] [S] 1 point 1 year ago

    New Game Modes

    • Serious Rando and Memes changes:
      • added new "Serious Rando" game mode, same as Full Rando but with some goal locations disabled, and memes disabled by default
      • Animals don't sit in chairs when memes disabled
      • Certain goal locations and behaviors will no longer be used in serious mode:
        • Liberty Island (M01) - Leo won't appear on the South Dock or in Jail
        • Warehouse (M02) - Jock won't appear in the sewers
        • Hong Kong (M06) - Max Chen won't appear in the bathroom
        • Return to NYC (M08) - Jock won't appear in the alley or near the back entrance to Smuggler
        • Dockyard (M09) - Jock won't appear in the warehouse or in the sewer
        • Paris (M10) - Nicolette will no longer be dancing, and she won't use a smoke bomb after being talked to in the streets
        • Silo (M14) - Jock will no longer appear at the bottom of the silo or in the command room
    • New gamemode Groundhog Day
      • In Groundhog Day mode, your seed and settings will not be changed when completing the game and going to New Game+. Refine your run with each loop as you learn goal and item locations!
    • New gamemode WaltonWare Hardcore
      • The WaltonWare experience, except ALL saving is disabled! You do not get healed after each loop. No medkits or medbots. How long can you last?
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  •  

    Download from Mods4Ever.com.

    Use vanilla/GOTY (optionally with Lay D Denton) to get all of the Randomizer's features, best QoL improvements, and the most polished experience. Our installer has an option to install Lay D Denton for you automatically. We also support Revision, GMDX, HX, and Vanilla? Madder.

    If you're experiencing objects warping and drawing on top of each other incorrectly when using the D3D10 renderer, you need to install the 2010 x86 Visual C++ Redistributable package, which you can get from Microsoft here. Alternatively, you can use the D3D9 or OpenGL renderer (and check the Rando ➜ Visuals menu for Brightness Boost).

    Trailers

    Click to show trailers

    If you don't know what Deus Ex Randomizer is, then here's our trailer which shows a breakdown of how it works:

    v3.0 Trailer

    Here are trailers for our Halloween modes, WaltonWare, and Vanilla Fixer/Zero Rando:

    Halloween Trailer WaltonWare Trailer Zero Rando Trailer

    See the full README here. Also check out our Discord and Mods4Ever.com

    Biggest Changes:

    • New game modes:
      • Serious Rando: same as Full Rando but with some goal locations disabled, and memes disabled by default
      • Groundhog Day: your seed and settings will not be changed when completing the game and going to New Game+. Refine your run with each loop as you learn goal and item locations!
      • WaltonWare Hardcore: The WaltonWare experience, except ALL saving is disabled! You do not get healed after each loop. No medkits or medbots. How long can you last?
    • Options for auto enabling auto augs when installed
    • Pool tables are much improved
    • Added scaling and blackout options for scopes and binoculars, with a cool automatic "Fit to Screen" option that doesn't rely on fixed size textures and adapts to any screen resolution/ratio

    There are too many changes for this Lemmy, post, so check the Github release for the full list of changes: https://github.com/Die4Ever/deus-ex-randomizer/releases/tag/v3.6.0

     

    If you don't know what Deus Ex Randomizer is, here's the trailer from v3.0 which gives an overview: https://www.youtube.com/watch?v=V3mTcG6xeq4&list=PLZIQTa_kwZhBksj7UzcahPiRaHk87fWch&index=1

    Download here: https://mods4ever.com/

    It's been about 1 year since v3.0 let you pet the dogs and other animals. Here are some of the biggest things we've added since then.

    • Many new game modes:
      • Halloween mode, WaltonWare Halloween, and other varieties - adds zombies, limited saves, and Mr. H who is a big invincible guy that roams the map and tries to smack you.
      • Mr. Page's Mean Bingo Machine - A new mode where you play through the whole game, but must complete a bingo line before being allowed to progress to the next mission. Once you get to the next mission, you are given a new bingo board!
      • Zero Rando Plus - like "Zero Rando" (no randomization, very vanilla) but Plus more quality of life additions and balance tweaks.
      • Speedrun Training mode - shows where possible goal locations are without spoiling them.
      • We split off the old "Normal Randomizer" mode into "Full Randomizer", with the new "Normal Randomizer" being a more welcoming game mode to learn the Randomizer.
      • Strong Augs mode - increases the strength of augmentations.
      • One Item Mode - Our new dumbest game mode! All items in a map will be replaced with a single type of item (eg. all flares, all biocells, or all beers)

    • Many new loadouts and augmentations:
      • The default "All Items Allowed" loadout now starts with the new inferior "Running Enhancement" instead of the old "Speed Enhancement". Choose the "Speed Enhancement" loadout if you want to start with that like before.
      • The Three Leg Augs loadout - Allows Running Enhancement, Jump Enhancement, and Run Silent. You start with one of them. Enables aug slot rando by default.
      • My Vision Is Augmented loadout - Allows Vision Enhancement, Short-Range Vision Enhancement, InfraVision, and Motion Sensor. You start with one of them. Enables aug slot rando by default.
      • Random Starting Aug (instead of Running Enhancement)
      • And more!

    • Lots of balance changes
      • Allowing even more variety of play styles, especially with augmentations.
      • Balance changes are also now toggleable in the options. Disabled by default for Zero Rando, but most are enabled by default for Zero Rando Plus.
    • More goals rando, especially for Gordon Quick, and Area 51.
    • New augmentation slot randomization feature (so speed can be an eye aug)
    • Multiple, rotating quicksave slots
    • New menu to change current in-game settings
    • Many new bingo goals and improvements to our bingo game modes!
    • Deus Ex: Revision support is massively improved as a whole

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