Hey everyone!

I'm a 16-year-old Brazilian indie game developer, and I'd like to share a project I've been working on: Dwells Beyond.

Dwells Beyond is a psychological horror game focused on liminal spaces, procedural environments, and an unsettling atmosphere.

The idea is to create an experience where exploration, uncertainty, and strange symbols play an important role. I want players to feel that something is wrong, even when nothing seems to be happening.

I'm developing the game using Godot 3.5, and it's been a learning experience full of experiments, challenges, and ideas.

The game is still in Beta, and I am looking for Beta Testers for a future Steam version!

Game: https://danielgamedev14.itch.io/dwells-beyond

Thanks for reading!

 

Hello fellow indie developers! 👋

I am currently developing A Survival Game, a chaotic 2D survival experience that combines cards, choices, strategy, and permadeath. The core idea is simple: every decision has consequences, and the chaos is part of the fun.

In my latest update, I introduced a new twist:

The bunker can now be invaded by a strange creature known as the Blat Choice 🦀.

These crab-like creatures roam back and forth relentlessly, adding pressure and unpredictability to survival runs.

I also shortened the map, improved visual feedback and performance, and polished animations to make gameplay more dynamic and engaging.

📌 You can check out the game here: [https://danielgamedev14.itch.io/a-survival-game]

I would really appreciate feedback from other devs, especially regarding:

How well the new creature design works in terms of gameplay tension.

Thoughts on balancing chaos and strategy in survival-based games.

General impressions on performance and pacing.

Thanks for reading, and I’d love to hear your thoughts! 🙏

 

Hello fellow indie developers! 👋

I am currently developing A Survival Game, a chaotic 2D survival experience that combines cards, choices, strategy, and permadeath. The core idea is simple: every decision has consequences, and the chaos is part of the fun.

In my latest update, I introduced a new twist:

The bunker can now be invaded by a strange creature known as the Blat Choice 🦀.

These crab-like creatures roam back and forth relentlessly, adding pressure and unpredictability to survival runs.

I also shortened the map, improved visual feedback and performance, and polished animations to make gameplay more dynamic and engaging.

📌 You can check out the game here: [https://danielgamedev14.itch.io/a-survival-game]

I would really appreciate feedback from other devs, especially regarding:

How well the new creature design works in terms of gameplay tension.

Thoughts on balancing chaos and strategy in survival-based games.

General impressions on performance and pacing.

Thanks for reading, and I’d love to hear your thoughts! 🙏

 

Hi guys! I'm a 14 year old indie dev and I just released a free game called A Survival Game on Itch.io! You control a group of stickmen trapped in a “totally safe” bunker (that's a lie). Each day you have to decide whether to explore, fight creatures or... just accept that everything will go wrong 😅

🎮 It has: Perma-death

cards Strategy (or total chaos)

Silly humor and bad decisions guaranteed 💻

Play in browser or download: https://danielgamedev14.itch.io/a-survival-game

If you like it, let me know what you think or give me suggestions. Any help is very welcome! 🙌