[–] 5 points 1 month ago

In Civilization I, making a peace deal with an enemy means they stop attacking you for a few turns, meaning you get a free hit on them with no repercussions.

Also seems like the AI loves that trick in Civilization II, because unlike the player they don't get penalized.

  • source
  • parent
  • context
  • [–] 1 point 1 month ago

    Cozy + RTS feels incompatible considering the entire genre is known for being constant pressure. But:

    • Creeper World only requires setting up an initial defensive position, and everything else after can be done at a leisurely pace. (Might have changed with CW4, because some maps may have threat-increasing stacks, and because the creep can splash over some fortifications.
    • Dungeon Keeper, which has more focus on building a lair rather than dealing with constant enemy attacks.

    Cozy since you can probably let these games run for a bit without having to worry about getting your progress lost.

  • source