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[–] 38 points 5 months ago (4 children)

Prototype devs: What if basic character movement sprayed blood everywhere?

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  • [–] 13 points 5 months ago (3 children)

    Honestly a great game for letting off steam. My favorite move is the meat skateboard into the kickflip.

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  • [–] 15 points 5 months ago (1 child)

    Jumping off a 50 story building and impacting like a bomb sure conveyed a sense of weight that a lot of games lack.

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  • [–] 6 points 5 months ago* (last edited 5 months ago)

    Mercer is canonically multiple tons of biomass compressed into the shape of a regular human, and the game absolutely sells that. You leave craters in the ground when you sprint, crush hoods and windshields when parkouring over traffic, can knock attack choppers out of the sky by jump kicking them, and one of your best moves against tanks is to run up a nearby building and body-slam down onto said tank, crushing it in a single blow.

    I can't think of a single other game that does power fantasy better, and Prototype manages it even though Mercer is actually incredibly fragile and can die in seconds when you get into a bad spot.

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  • [–] 4 points 5 months ago

    Tony Hawk ain't got nothing on this.

    It's a shame the series died. It managed all of this in an open-world city with hundreds of NPCs and vehicles while designed to run on an underpowered console with only 512 MB of RAM. Who knows what insanity would have been possible on modern machines?

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  • [–] 14 points 5 months ago

    “I’m the best at what I do, and what I do ain't pretty”

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  • [–] 6 points 5 months ago

    That’s odd. Usually the blood gets off at the second floor.

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  • [–] 8 points 5 months ago (1 child)

    I remember serious Sam pacifist setting which replaced blood with fruits

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  • [–] 4 points 5 months ago

    You'd think it would be the dev asking the graphic designer this question, rather than the other way around. 🤨

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  • [–] 2 points 5 months ago (4 children)
  • [–] 4 points 5 months ago (3 children)

    Wolverine which was just showcased at the State of Play. Comes out in September!

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  • [–] 1 point 5 months ago

    Insomniac is clearly great at developing what they set out to do, but I think what they set out to do here appears (to me, in my opinion) relatively uninspired. Wolverine would be a fun character to play in heavy, slow-paced 1-on-1 (or 1-on-a few) combat, but the trailer makes it seem like they’re sort of porting over combat mechanics from Spider-man, which in turn is just ported over from the Arkham games.

    I think Spider-man is a better-suited character for the Arkham-style combat than even Batman was because of the ridiculous, cartoonish acrobatics that fit Spider-man’s characterization, and not so much Batman’s supposedly grounded and gritty persona.

    I’m not trying to say I think this game won’t be good, I’m sure it’ll be more than competent and definitely fun, but my hunch is that it won’t outshine Spider-man.

    Again, I’m just judging from that trailer, and the trailer was clearly one of the higher-octane scripted sequences from the game, but I really cannot get a sense of the kind of weight Logan is supposed to have. Like is he really fast, is he heavy (like, because of his entire skeleton being coated in metal, and the way the camera shakes when he hits the ground), is he acrobatic, is he old and stiff?

    I dunno. I hope it does well, being one of the few single-player games with a console manufacturer funding it, but I’m definitely not looking to buy a PS5 for it.

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