The Character chat (the one with images) Seems to not be responding. I've restarted my computer and cleared the file, then re-imported it and the issue persists. It seems to just get stuck attempting to generate a response before eventually submitting a blank reply.

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[–] [S] 1 point 3 months ago

Currently I'm having this same issue again

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  • [–] 1 point 5 months ago*

    I have this problem too since some hours ago. Also there is same problem with story generators: https://perchance.org/ai-story-with-images and https://perchance.org/story-ai

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  • 8 comments in c/perchance@lemmy.world view that post
    [–] 3 points 1 year ago (6 children)

    Everyone is complaining about it, including me, and rightfully so. He needs to roll the model back to what it was previously. It worked fine...but with this new model, it feels like every character wants to instantly murder someone in the RP. It's ridiculous.

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  • [–] 2 points 1 year ago (5 children)

    I'm not complaining bc I know such things take times, esp since dev is working on it alone and for free. My chars aren't violent anymore since I tweaked char description, reminder and my custom writing instructions.

    Prev model sucked, shitty memory and annoying repetetive phrases. I'm happy we get a new one where rp with world lore will be actually possible.

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  • [–] 4 points 1 year ago* (4 children)

    I respect your opinion and all. This was my new character walking from the bedroom to the living room. Found the maid getting shaken down by the mob, AI escalated, I escalated, Mob enforcers rushing the door, I called my father and put his private military into play, a few minutes later, I had to wipe all crime syndicates from the face of the planet before my character and have breakfast. I offer breakfast to PMC, and this is what I get....

    I have been using this for at least a year, maybe two now.. Nothing like this before.

    Its utter Chaos.

    Sample: Suddenly, a sous-chef’s cleaver slips, severing three fingers. “Fuck! My hand!” he shrieks, arterial spray hitting the pancake station crimson. Nearby soldiers instinctively raise weapons before realizing it’s kitchen trauma, not combat. A medic rushes forward, slipping on blueberry sludge.

    They clean up the mess and quickly serve food again in five minutes
    

    The sous-chef collapses screaming, blood pulsing rhythmically from his stumps onto stainless steel prep tables. Vance barks “MEDIC!” as two soldiers tackle the bleeding man. A field surgeon applies tourniquets while pancake batter mixes with blood pooling on asphalt. Within minutes:

    Chefs scrub surfaces with industrial bleach, tossing contaminated food into biohazard bins
    Replacement cooks arrive via helicopter, setting up secondary kitchens
    Soldiers form new chow lines, warily eyeing chefs handling cleavers
    Vance confiscates all knives, replacing them with plastic cutlery
    A corporal slips in blueberry-viscous slush, cracking his helmet on pavement
    

    *I mean, it's HILARIOUS and all, but definitely not conducive to world-building. Unless you are looking for Naked Gun meets Nightmare on Elm Street.

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  • [–] 2 points 1 year ago*

    I agree, it's hilarious, and I didn't say it's not messed up atm, I just said it takes time to find out the right settings, for the dev (since he's working alone on the code) and for us. That's why I think constructive criticism is okay, but complaining that it doesn't work perfectly from day one- not so much. Especially because perchance is a rare gem in a capitalistic world, completely open-source, free for all, and unfiltered (mostly, bc the new model seems to be deepseek which is having troubles speaking about certain chinese politics, but who knows, maybe dev finds a way around that as well).

    So, a little patience is the least we can do for having this, imo.

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  • [–] 2 points 1 year ago (2 children)

    It is hilarious, holy... :) In my case I have to stop generating more text to my stories, since I've not found the tweaks around this new model yet and my characters are ruined for now. I mean, I don't mind Naked Gun, but that horror and gross stuff - and in my case swearing from my cutest characters - there should be a way around that, right? :) I hope, we get an update - or some words from dev - until that - we wait. I have another project opened up, where I don't need perchance's AI help since it's in my native language.

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  • [–] 2 points 1 year ago* (1 child)

    The only thing I can recommend is delete and force. Like, delete wrong behaviour from memory, summary and the last messages ("search on site" browser feature helped immensively with memory), edit the hell out (literally 😂), anything that could seen remotely as an invitation to go down that path, for example in char description "dangerous smile" or such stuff, from char description, reminder and writing style. Then train your ai anew by forcing correct answers via detailed prompts, rerolls and sometimes delete last answer and let it generate again. Worked for me so far, though I don't have a problem with my chars swearing once in a while. Hope it helps!

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  • [–] 2 points 1 year ago

    Created a fresh character. Carefully crafted, great choice of words. But when they started speaking about I quote: 'bombs strapped to orphans', without before mentioning ANYTHING even remotely close to that, it shell-shocked me. However, it started to produce actual longer and semi-meaningful sentences - so hooray I guess? - but no. Still completely rude, bringing a knife everywhere and threatening me to 'make a keychain out of my spine'? Are you serious?! What is this AI trained on?! Freakin' Library Of Bloodiest Books Ever? I pass. I'll wait until 30th of September. And if the AI is not fixed by then, I'll erase every memory from my brain of ever knowing perchance as a platform. Or maybe it's a sick artistic joke? I'm not amused by that, seriously. I know, it's free, so I should not be expecting miracles, but come on! AI is already trying to murder us, guys! :) I don't expect it to be fixed soon, but a word from dev might be helpful. Am I asking too much? If the new model stays - I'm out immediately. If it will be fixed in the future - fine, I'll wait until it will be usable. Maybe. But seriously, I should have spent those 2-3 hours not testing this crappy model, but doing something meaningful, really. And many hours before that. Have a good day.

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  • [–] 1 point 1 year ago* (last edited 1 year ago)

    My experience is that the reality is almost non-existent now. My character is suddenly bathing in water - in a pizzeria - not explained where the water comes from - speaking about bombs and sedatives, suddenly forgot that Norwegian accent, which they did not had in the first place, so I -as a user- called another character, which is supposed to be on the other side of the town - immediately they come to the pizzeria right away, calling me an idiot for no apparent reason, sentences are 1-4 words long, and so on. Maybe I should use that for a slipstream-like parody of a story! :)

    Edit: narrator just gives up - he's copy-pasting my exact words. Edit 2: I give up. That conversation turns to blood bath, I can't work on that anymore. Deleted it.

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  • 3 comments in c/perchance@lemmy.world view that post
    [–] 3 points 9 months ago (2 children)

    You can, but it is not straightforward as you may think.

    If you press the edit button, on the left hand side of the code, at Line 500 you may find something like this:

    return `>>> FULL TEXT of ${letterLabel}: ${messagesText}\n>>> SUMMARY of ${letterLabel}: ${summary}`;
    

    From there forward you see a handful of instructions in plain English that tell the model to generate a summary on the vein of: "Your task is to generate some text and then a 'SUMMARY' of that text, and then do that a few more times..." and so on.

    Since this instruction is passed in English, the output will be in English as well. If you want to maintain everything in German, you must translate this instruction to German manually.

    Now, you'd be surprised but the summaries may not be the culprit of your run being in English randomly, as this principle applies to the how normal instructions are passed, for example, in Line 7291 of the right hand side of the code, you'll find this:

    if(generalWritingInstructions === "@roleplay1") {
    

    And below several instructions in plain English that tell the model how to direct the story. This and several other instructions are passed always each time you press "Send" or the return key, so if you want to be completely sure that your text is never in English, you may need to translate all these instructions as well.

    However, something that in the past worked (but I personally have not tested after so many updates this model had undergone so I can't assure it still works) is that in the Custom Roleplay Style box you can in English write as a prime instruction "The whole text, story, RP MUST be in German (or your desired language)" and it would work without need of translating all.

    Granted, this will not change the language of the summaries as the instruction for this is done separately, but it may not affect the output that matters for you.

    Hope that helps.

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  • [–] [S] 0 points 9 months ago (1 child)

    First of all, thank you very much for your detailed answer. I didn't actually want to make a copy of it, but if there's no other way, okay. I have now added the following directly after “const memoryTaskPrompt = `@@@ TASK:” in line 586: “IMPORTANT: Write ALL memory entries in GERMAN. Use correct, natural German grammar and sentence structure. Do NOT use English.”

    I will only be able to tell if it works after a few days.

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  • [–] [S] 1 point 9 months ago

    After a few days, I can say that it probably works. So far, all entries have been written in German. If anyone reads this, it might help. Just insert what is written in the line above, but in your own language.

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  • 1 comment in c/perchance@lemmy.world view that post
    [–] 1 point 8 months ago

    i got something similar when i made too many characters so had to abandon some .fortunately i had an older back up so i didn't lose them all only a few but i need to make less characters

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