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[–] 113 points 6 months ago (15 children)

90s and 00s era were pretty wild with advertising.

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  • [–] 95 points 6 months ago (6 children)

    The 32x had some interesting ads:

    French ad for the 32x:

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  • [–] 25 points 6 months ago (3 children)
  • [–] 13 points 6 months ago (2 children)

    Or, I guess, Sega did what Nintendalsodid.

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  • [–] 4 points 6 months ago (1 child)

    What Nintendidn't [yet], because that DS ad is a lot more recent and I don't remember Nintendo itself having anything quite that risque in the '90s.

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  • [–] 12 points 6 months ago

    This reply is offensive. We both went to all that work and you didn't even have the decency to say "What Nintendidn'tyetbecausethatDSadisalotmorerecentandidon'trememberNintendoutselfhavinganythingquitethatrisqueinthe'90s."

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  • [–] 10 points 6 months ago (1 child)

    I wonder how much of that came from being a time when the 'parental advisory' type content was starting to become more common, but people's content was also still pretty compartmentalized.

    Shows for kids where on at certain times on certain days, and these weird paper things called magazines where something you had to buy or subscribe to to view.

    Now, barring some kind of active efforts, people see what they want when they want all on the same Internet so advertisers kind of have to pull back to avoid getting attacked for putting the wrong messages out.

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  • [–] 28 points 6 months ago (4 children)
  • [–] 22 points 6 months ago (2 children)

    There's no way that's a real Nintendo ad.

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  • [–] 54 points 6 months ago (18 children)

    Sex sells, especially to teenage boys. The main demographic for video game ads is teenage boys. Hence the prevalence of ads like these.

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  • [–] 28 points 6 months ago* (4 children)

    Which was a completely arbitrary unforced error from a marketing perspective, setting back acceptance of video gaming as a ubiquitous thing everyone does by decades, pigeonholing them into a thing that only maladjusted angry young men do. You have the asinine marketing choices of the 90s to partially thank for the toxic exclusionary culture that still exists in many games today. They could have had every kid, girl or boy, cool or nerd, playing video games in 1995 but patriarchy said no.

    Ironically, it was counter-counter-counter culture, reacting to the vestiges of Reaganite pearl-clutching that still wafted through life and politics of the time. Same influence that inspired "badly behaved" cartoons like The Simpsons and South Park. Video game advertising just leaned into that last counter too hard and landed in misogyny.

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  • [–] 10 points 6 months ago* (last edited 6 months ago) (3 children)

    You're totally right. The reason it happened was because video game systems were considered "toys" back in the day, and the marketing for toys was generally extremely polarized back then, all part of the social conditioning for patriarchy. Girls got to play with baby dolls, tea sets and toys inspired by domestic labor such as cooking and cleaning, and boys got to play with toys themed around heavy machinery, sports, combat/war and so on, all to prepare, socialize and condition them for the gender roles they were/are expected to perform in society.

    Early video games were often sports or combat/war themed, so they became toys for boys, and ended up in a positive feedback loop. I would guess that the reason that sports and war themed video games were developed was because the people in charge of developing the games were also mainly men.

    Women were significantly sidelined from computers and technology in most of the world around the time video games were being developed despite being extremely significant in the early history of computers. Whole workforces of women extremely competent with programming were fired and replaced with men who had no idea what they were doing in places, setting technological advancement back significantly.

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  • [–] 3 points 6 months ago* (2 children)

    Honestly looking at kids adverts now vs my childhood in the 80s-90s I think toys are more gendered now. More of them and poorer quality. Lego being the prime example, used to be entirely ungendered.

    Edit: uk if that makes a difference

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  • [–] 8 points 6 months ago* (last edited 6 months ago) (1 child)

    Honestly, I think you're misremembering, which is totally fair tbh, it's been a while and you were a kid!

    Since I'm a loser with nothing better to do on a Saturday, I did a little research by watching LEGO commercials from the 80s and 90s, and there are dozens of depictions of boys playing with LEGO, and the relatively rare depictions of girls playing with them are for sets clearly designed for girls, such as Belville and Paradisa.

    If you check out this video from around 2:36 onwards, you can really clearly see the differences in how LEGO was marketed to girls, and to boys.

    There's a whole jingle that went across the decades with the phrase "he's a lego maniac", and most LEGO sets fall into traditional "boys toys" categories (trains, police, knights, etc.). Even ads for the generic core sets with just the simple colored blocks depicted boys playing with them.

    Interestingly, though, almost all of the Duplo commercials depict both boys and girls playing with the toys together, but even those sets are quite gendered - doll houses for girls, for example.

    I don't think I've seen a toy advert for a good 15 years or so, except for the infamous a man has fallen into the river in LEGO city commercial, I honestly have no real idea what they're like now, but they were very gendered back in the day for sure!

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  • [–] 19 points 6 months ago (11 children)

    That hasn’t been true in a while. In fact I would go as far as say as the main demographic for video game ads today is middle-aged moms who played Candy Crush.

    Pretty much since the Wii casual gamers have been the bigger market.

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  • [–] 19 points 6 months ago (2 children)

    Which is probably why gaming ads don't look like gaming ads used to anymore.

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  • [–] 4 points 6 months ago (2 children)

    since the Wii

    I mean the iPhone came out a year later…

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  • [–] 6 points 6 months ago* (1 child)

    The App Store didn’t come out until the summer of 2008. Before that the iPhone could play a primitive version of Bejeweled and that was about it. Also, if I recall correctly, they were well into the iPhone 4 before they even started to come close to Wii sales numbers. The 4 being the first that worked on carriers that weren’t AT&T or that used the same bands in other countries.

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  • [–] 2 points 6 months ago

    That’s fair. Forgot about the delay on the App Store. Still I’d say the pipeline of Wii gamer to iPhone gamer is pretty small. Maybe more on the developer side than customer.

    Phones put gaming consoles in everyone’s hand and made non gamers into casual gamers.

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  • [–] 3 points 6 months ago (4 children)

    Candy Crush, casual games, and their ads don't exist in gaming magazines sold wrapped in plastic bags. The main demographic for game sales is casual players. The main demographic for the ads is teenage boys (or basement dwelling manchildren). They're different markets.

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  • [–] 1 point 6 months ago (2 children)

    Clearly you haven’t watched any late night TV recently.

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  • [–] 49 points 6 months ago (5 children)
  • [–] [S] 17 points 6 months ago (3 children)

    Lol, there were seriously no rules.

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  • [–] 33 points 6 months ago* (last edited 6 months ago) (1 child)

    It was a very different time back in the 90's.

    ETA, the other print ad:

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  • [–] 9 points 6 months ago

    I'm an asexual prude, but I feel we were really close to a more sex positive queer world in the overculture of the 90s, but the consciousness wasn't actually there yet to be cool with it

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  • [–] 95 points 6 months ago (4 children)

    The second best thing to do in the dark.

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  • [–] 23 points 6 months ago (2 children)

    Seriously though, the SP was a life changing device for me.

    I still have mine in it's protective case that I play at least once a year. I'm nearly 40.

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  • [–] 41 points 6 months ago (2 children)
  • [–] 17 points 6 months ago (3 children)
  • [–] 3 points 6 months ago (2 children)
  • [–] 5 points 6 months ago (1 child)

    They also had an animal neglect version, but only the bondage ad was pulled in the UK. Late 90s advertising for games and consoles tried to be as edgy as possible when published in magazines targeted at male demographics.

    https://www.timeextension.com/features/flashback-when-nintendo-was-forced-to-pull-its-offensive-game-boy-advert

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  • [–] 31 points 6 months ago (1 child)
  • [–] 1 point 6 months ago

    Oh man, I remember these stick-on tattoos were such a thing here in the early 2000's! Now I'm starting to miss those. Now I'm starting to wonder how many people actually got real tattoos of these back then?

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  • [–] 12 points 6 months ago

    At least they're not different races with the black one being the bad one this time.

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  • [–] 12 points 6 months ago* (last edited 6 months ago) (1 child)

    I can't explain it, but that seductive early '00s look, which Elizabeth Hurley was also known for, got me jimmies when I was young.

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  • [+] 19 points 6 months ago (1 child)
  • [–] 8 points 6 months ago* (last edited 6 months ago)

    Nintendo ran an ad for the Gameboy Pocket that showed the outline of a Gameboy printing through the back pocket of a pair of jeans with the slogan "KEEP IT IN YOUR PANTS."

    Sex sells. Video game ads have featured pretty girls since video game ads. You can go back to the late 70's early 80's and find an entire genre of ads that boil down to "pretty girl stands next to arcade cabinet."

    But then the entire 90's happened, and there was a huge set of ads that seemed to say "play video games instead of having sex." Which is...weird, right? Almost all products sold to young men are sold on the promise of attracting women. Show man with product, show woman having interest in the man with product, "Product: It Makes You Fuckable.^TM^" Video games postured themselves as something to do instead of your girlfriend or even more interesting than chicks. An ad for a 16-bit console featured a full-page centerfold with a few screenshots of video games scattered around with the slogan "If you look closely, there's a beautiful naked woman on this page."

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  • [–] 9 points 6 months ago

    "touching is good"

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  • [–] 7 points 6 months ago

    Reminds me of the copy "Are You a Jackie or a Marilyn?" from Mad Men S2E6.

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  • [–] 10 points 6 months ago (1 child)

    This is gotta be satire, but I can no longer tell..

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  • [–] 3 points 6 months ago

    Video game ads were wild around the 90s and 00s.

    The DS in particular was when Nintendo was trying to shake its "kiddie" image, but it's handheld ads have been risqué at times since the original GB

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  • [–] 5 points 6 months ago (1 child)
  • [–] 3 points 6 months ago
    [–] 3 points 6 months ago

    And I clicked on the picture!

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  • [–] 2 points 6 months ago

    The audacity of using... the crap word. Honestly nintendo was different back then.

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  • [–] 2 points 6 months ago

    Better days

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  • [–] -4 points 6 months ago (14 children)

    Regarding the fact that these ads promote playing games instead of having sex … umm, that’s basically what happened. Sounds crazy but, ya, young people are having less sex today, and the birth rate has dropped precipitously. You can list a dozen other factors that would impact this as well (economy, education, etc) but access to video games does seem to correlate. Sometimes correlation IS causation.

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  • [–] 13 points 6 months ago (11 children)

    I don't think this is true. You can disprove this by comparing the fertility rates to the popularity of gaming in different countries, for example in Sweden birth rates rose considerably between 2000 and 2010 despite gaming being an extremely popular pastime in Sweden.

    There are lots of factors involved of course but the largest ones are things like widespread access to birth control, being able to afford to raise a child and feeling like you live in a stable, safe environment to raise a child.

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  • [–] -5 points 6 months ago* (10 children)

    Its immigrants getting lots of kids. Its common with 4-5 kids. I think whats happening is that native swedes are having less children but because of immigration, birth rates go up a lot.

    Perhaps its possible to show this using statistics but probably not since they dont separate immigrants in those stats.

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  • [–] 6 points 6 months ago* (9 children)

    Okay? Even if that is true, so what? Do immigrants not play video games? lmao

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  • [–] -3 points 6 months ago (8 children)

    Just explaining the stats for sweden. Without those, birth rates would be going down a lot.

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  • [–] 11 points 6 months ago* (7 children)

    I decided to investigate your claim because it smelled fishy - and yeah, you're wrong.

    Foreign born women do have slightly higher birth rates than native-born women, but it's nowhere close to 4-5 kids: between 2000 and 2010, native-born women had, on average, around 1.7 children each, compared to foreign-born women having on average, around 2.1 children each. However, because foreign-born women make up comparatively few of the Swedish population, this effect only increases the average birth rate by around 0.1 child:

    Furthermore, to hammer my own point home, income quartile has a much larger effect on birth rates, with the difference between income quartile 1 (0.9 births avg) and income quartile 4 (2.4 births average) having a much stronger effect:

    So, yeah, it's not video games, and it's not really a migration issue. As I said in my original reply, it's a lot more to do with financial security and stability.

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  • [+] -7 points 6 months ago* (last edited 6 months ago) (6 children)

    Good info but sadly I dont trust the official numbers here. As i am sure you know, misleading with statistics is very easy. "Foreign-born" is what they use here, and they dont include people who came earlier, and are now considered Swedish citizens.

    But still, good to get the official view! I had no doubt it would not show anything negative.

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  • [–] 6 points 6 months ago* (last edited 6 months ago) (4 children)

    they dont include people who came earlier, and are now considered Swedish citizens.

    That isn't true. It's just mothers who were born in countries other than Sweden. Even if they are now Swedish citizens, they are still considered foreign-born.

    Good info but sadly I dont trust the official numbers here.

    Yes, I was expecting you to say that. What's your source, then?

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  • [+] -6 points 6 months ago* (last edited 6 months ago) (3 children)

    I just ask chat gpt to go through the statistics since there are a million documents about this. They do have more children but it has decreased in the last few years. Definently not 4-5 children. And its good for the state, since Sweden now has the lowest child births in decades.


    According to Statistics Sweden, foreign-born women in Sweden have, on average, slightly more children than women born in Sweden, but the difference has clearly decreased.

    Latest clear comparison from Statistics Sweden:

    GroupTotal fertility rate, 2023Women born in Sweden1.4 children per womanWomen born abroad1.6 children per woman

    Statistics Sweden says that foreign-born women follow the same downward trend as Swedish-born women, but “at a higher level.” In 1990, foreign-born women had 2.4 children per woman, while in 2023 the figure was 1.6. Swedish-born women had 1.4 in 2023.

    Important nuances:

    “Immigrants” are not one single group. Statistics Sweden says that women born in the EU or Nordic countries generally have lower fertility than women born in Sweden, while women born in Africa have the highest fertility. Women born in Asia are higher than Swedish-born women but lower than women born in Africa.

    The measure is not perfectly comparable. Statistics Sweden notes that the total fertility rate for foreign-born women is not fully comparable with Swedish-born women, because not all foreign-born women have lived in Sweden throughout their entire fertile period.

    Part of the difference is due to timing of immigration. Statistics Sweden says that childbearing is often high in the first years after immigration, which can raise the figure for foreign-born women.

    Overall fertility in Sweden is low. For Sweden as a whole, the total fertility rate in 2025 was 1.42 children per woman, roughly the same low level as in 2024.

    So the answer is: yes, on average slightly more, but not dramatically more, and the difference varies a lot depending on region of birth and time spent in Sweden.

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  • [–] 9 points 6 months ago (2 children)

    It really beggars belief that you trust ChatGPT's regurgitation of my own source more than the direct source itself, considering how well documented the unreliability and bias of ChatGPT and other LLMs are, but putting that aside, are you strong enough to realize and admit you were wrong?

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  • [–] 3 points 6 months ago

    Misleading with statistics can certainly be done in some contexts, but it's harder to do that than it is to be wrong with just 'I have a gut feel bro'. The breakdown by income quartile here is, like, directly the narrative that the stats are intended to support and clearly a larger impact that immigration because... Well.. Quartiles are quite big...

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  • [–] 1 point 6 months ago

    Well, a couple of points about my post that seems to have generated far more discussion than I would have guessed.

    1. I was being a little tongue in cheek, as anyone with any scientific understanding at all knows that “correlation is not causation”. And with a topic such as this, it would be almost impossible to isolate the direct causes for a) young people having sex and b) for dropping fertility rates.

    2. Sweden is only one country. Certainly not one that I was focused on (at all). Generally speaking, fertility rates are dropping amongst western (and Japan) countries. Of course there could be outliers. I don’t think that an increase of .1% is statistically significant considering the rates in some countries are about 1/2 what they were 50 years ago.

    3. the main point of my comment was that young people are having less sex today. That was an actual study. I’ll link it if in a find it again. In Japan, it’s gotten so acute that 50% of people in their 20’s are self reporting as virgins and 20% in their 30’s. That’s insane to me as a couple decades ago, Japanese people were considered by the west to be promiscuous. However, they were also considered the gaming epicentre at that time. So perhaps the effects take a decade or so to be noticed? 😉

    Or perhaps there’s no correlation at all.

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