Cubyz is a 3D voxel sandbox game (inspired by Minecraft).

Cubyz has a bunch of interesting/unique features such as:

  • Level of Detail (→ This enables far view distances.)
  • 3D Chunks (→ There is no height or depth limit.)
  • Procedural Crafting (→ There are infinite possibilites for tool crafting.)

Previously discussed on Lemmy when it released toward the end of last year

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6 comments in c/foss@beehaw.org view that post
[–] 7 points 1 year ago (3 children)

Why would I choose this over Luanti/Minetest?

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  • [–] 5 points 1 year ago

    That's a sharp looking game sir. I think since it's open source and procedurally generated that there will be a lot of interest.

    As a hobbyist, I've tried for decades to get a 0.0.0.0 of my game. It's so tough to do on limited resources and time. I'm glad you made it. Congrats.

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  • [–] 1 point 1 year ago

    so it's open-source Minecraft? I love the idea conceptually! Not sure how much interest i have in playing more Minecraft tho.

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  • 4 comments in c/opensource@programming.dev view that post
    [–] 7 points 1 year ago (3 children)

    At first I thought ehh, another Minecraft clone, but the more I watched the video the more this seems kinda awesome.

    Procedurally crafted tools, no restrictions on build height, a massive view distance are all very cool. It has the same problem all Minecraft clones have though... It tries too hard to be Minecraft. The textures and UI are almost 1:1 that at first glance I could swear it's Minecraft. I hope it becomes its own thing as it gets developed more.

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  • [–] 5 points 1 year ago* (last edited 1 year ago) (2 children)

    Procedurally crafted tools, no restrictions on build height, a massive view distance are all very cool.

    I'll note that the well-established Luanti (formerly Minetest) has no restrictions on build height[1], but I have always wished I could get a longer view distance. And I've never seen procedurally crafted tools, but Luanti has extensive mod support, so I wonder if it would be possible.

    [1] Okay, technically it's restricted, but the limit is something like a 64 km about a 62 km cubic space, which is much more than I could reach.

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