I mean, I liberally plumb other systems for content in general, so relatively all the time. Mechanics, setting, anything I can pull that sounds good to me.
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I used nWoD for fantasy games. The core dice pool system works pretty well, and few things are tightly coupled to any setting in particular.
I mostly don't like d20, so when someone tells me they're doing a game about secret vampire societies in it, I'm a lot more disappointed than if they ported a system I like or am neutral on. Also 5th edition in particular makes a lot of assumptions about how things work.
My first "Shadowrun" game was just taking the setting and using D20 Modern for the rules since I didn't have the actual Shadowrun books (and couldn't find them for sale either).
Sometimes, after playing actual Shadowrun, I feel like the D20 Modern rules worked better. 🤣
Blades in the Dark loadout mechanic I've used in almost every one shot regardless of system. Too useful
One of the key ideas in Blades in the Dark is avoiding lengthy planning discussions. You go on missions called Scores and you only plan very minimally how you want to achieve your mission.
Then through play you can flashback to when your characters were preparing the score and say "of course, I bribed this guard yesterday so that he'd let us in the back doors", that kind of thing.
So for equipment you just choose whether you have a lot, some or a little, not what you actually have. There is a stealth penalty for having a lot.
Then during play, when you need something you just mark off a slot on your sheet - obviously it needs to be something you reasonably have access to.
So I'll often say "you have 3 things with you but you can tell me what they are when you need them".
Not what you are talking about but one reason I learned to love the champions system from the early 90's was a guy there ran a fantasy setting using it. He had a program to he made himself to do the heavy lifting but the variable power pool rules gave him a great ability to have characters have any spell they wanted by talking to him. Just had to fit within the pool which as a magic user would level as points were put in.
That depends. Sometimes the mechanics are kind of integral part of the setting. Those reflect some realities of the setting. But then, if the mechanics are too crunchy for me, I would be looking for "X with serial numbers filed off" hack of another system
Greyhawk is far and away my preferred setting for D&D-like games, I've run a bunch of rules in it but mostly 13th Age and Shadowdark.
Yeah they both are built around the classic D&D gameplay loop of exploring and dungeon crawling. I run my own adventures rather than using purchased modules so I don't have to worry about converting monster stats and stuff. But Shadowdark converts very easily to old D&D versions, it would be straight forward to run any old pre-3rd edition D&D modules in it.
100% done this. Some systems just gel with me better (like nWoD or CofD). I've always wanted to try this with Curse of Strahd.
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