Keeping it short, it was pretty good. Precision-platformer hard but good. It's also a metroidvania, and I made a review of it here (though mind spoilers): https://thebrainbin.org/m/defeat_the_backlog/t/1415043/Just-finished-Overseer-A-game-for-when-you-want-a Also hadn't made a post for them, but I've been on a streak since November, finishing at least one game each month:

Metal Slug 5 and Portal 2 both finished on November 25 Half-Life finished on December 5 Nicktoons Unite! finished on January 3 after much struggle Castlevania 1 finished on January 7, and it felt less painful to complete than the game above Battle for Volcano Island and Super Skeleman around January 8~10

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Posting through my local account here because apparently my main instance is having some troubles fetching yet-unfederated communities from here.

Anyways, I've finished earlier today a game I'd been pushing in my to play queue for a few months now, Overseer by thestoff.

I made a post in another community reviewing the game, but the short version is that it's very hard, but in a way that doesn't feel cheap. Dying is normal in the game, but design feels like it's made to give players a tangible sense of improvement the better they get at each challenge the game throws, boss #2 being the cutoff between what would be the tutorial segment and the difficulty that permeates the entire rest of the game.

Sound and art are pretty good, and metroidvania being a metroidvania, it has horror elements as a constant element but not the main one.

Also if someone plays the game, a tip, though there is no walkthrough for the game, the save is not encrypted so you can get some hints from there if you don't know what to do.