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10 years, I was a much different man when I first played this game. Part of my would like to forget the time and start fresh with all these updates.
Final Fantasy XIV 1.0 to A Realm Reborn.
Granted, expansions after that were sold, but still, that one update turned the game around and allowed it to turn a multi-million dollar failure into a multi-million dollar success.
Issue with that is I pre-order the game before release based on false information. Gave up playing after 6 months because it sucked. When they finally got it to what they initially promised. It became almost unplayable by the amount of grinding that had to be done to even earn enough to by a freighter. Again gave up playing. So now sits on my shelf part of my collection.
Oh almost forgot when they updated they corrupted my save file so I lost all the progress I made in that 6 months. So that pissed me off as well.
I mean you pre-ordered. You got what you deserve
Freighters aren't difficult to get now...
Tap for spoiler
They just straight up give you a freighter after 3 hyper jumps IIRC
The important thing for me is that they didn't just shrug and move on to something else. The devs take the issues and suggestions and work towards a better game each time. What other company has completely overhauled a game like this?
A lot of games have made things better with paid updates/expansions, but NMS really seems to be the only one where the free updates have fixed the game. Hell, there were jokes going around with the last big free update that people wanted to pay them more for all these free updates.
My wife is talking about the expansion fulfilling everybodies dreams of being a garbage man.
If you like the style of gameplay, it is nothing like it's original launch state.
The promise of the original game was never fulfilled but the game we now have is good in its own way.
Don’t expect “lone space adventure” and you’ll be ok. The game is a survival game at its core and requires you to gather materials . . . In space!
Some people (me) can’t stand games that are just well-disguised work, no matter how pretty.
If you’re wondering if the game was made any deeper and more engaging then no. But they have added a great many new side activities to do. The game was built upon horizontally rather than vertically.
So if you had the game at launch and lived every second of it and just wanted more, you’ll be very happy.
If you had the game and launch and were let down by the lack of depth the game offered, you’ll won’t get much out of it today either.
It's decent. Exploring and collecting different things and upgrading gear is kinda nifty. Late game stuff like settlements and fleets are time gated and annoying. Planetary vehicles confused the hell out of me. Building a vehicle pad and summoning it is much more effort than just using the literal spaceship I just parked. Combat feels... Bad honestly. There's a ton of weapon attachments but only like 2 feel viable but maybe that's just me.
I remember space travel feeling pretty good. It's not bullshit like starfield (where you load screen instead of actually taking off or landing) and not complex like elite dangerous (where entry has to be planned to land near your target), but a nice arcade-y feel with sick visuals.
If you can pick it up for 20 or 30 bucks I'd say it's worth if you're looking for a moderately chill game. There's a ton to discover but it gets samey after a while.
I bought it on release day and got bored quickly.
I picked it back up two years ago and I played all the way through to the end.
Now I don't have much to do but play the expeditions and hunt for my favorite ships.
Currently I'm spacing bases out across each galaxy. It's still quite fun, and if you didn't complete the main story I think it's worth the purchase.
It's basically a different game from the original. The gameplay loop is similar sure, but it doesn't even resemble the original.
Everything they said (lied) about being in the game at launch has now been in the game for a while, and they just keep going with new content. And always free.
I just recently started it for the first time.
If you're into this sort of game, it's really good. I haven't exactly played a ton of similar games to compare it to, but it's pretty hard for me to imagine a game that would do what it does better. I think if it had launched in the state it's currently in it would have absolutely blown peoples minds when it launched a decade ago.
Also since it is, at its core, a decade old game, it runs really well on my computer which is mostly made up of 10+ year old components (and on linux! I did have a little audio stuttering issue that was fixed by just adding a launch option in steam, pretty sure that was just a quirk of my particular hardware)
The story is a little weird, not bad, just maybe not what I would have chosen if I was the writer, and the story is secondary to the building and exploration in this kind of game anyway.
I could nitpick some things about the UI if I really wanted to, and the usual issues with procedurally generated content where you have a big universe to explore but it feels kind of empty (which is also kind of the point) and some of the planets start feeling kind of the same after a while.
I platted the original on PS4. Platted it again several years later on PS5. I am now playing again on PC.
Today's version is the best version.
Needs more conveyor belts.
Honestly, I would rather pay for quality than be forced to accept a bad update like this one, at least with paid DLC you know what to avoid. The game is still wide as the ocean, deep as a puddle. It's becoming a salad of minigames without any regard to its original premise - a lonely space traveller.
I will play Snowrunner if I want to play offroad trucker, this update is another cheap imitation from HG.
Complaining about something free and optional is wild
The great thing is that you don't have to interact with it if you don't want to. And I'm not sure you can call a game who people have played for over a thousand hours shallow.
You can absolutely call a game people have played for over a thousand hours shallow. No idea why you think you can’t. Lots of very shallow games have dedicated user bases with thousands of hours.
Nah, the length of an artwork does not indicate depth, tons of TV shows lasting over 10 seasons and 42 mins per episodes and they are still shallow, still don't pack a punch like the good old BBC Tinker Tailor Soldier Spy and Alec Guinness plays the role to perfection.
But remember, that's where they spent their development time, instead of improving the original concept... Oh, wait, they still have the sandbox as the shield to widen the ocean as much as possible.
A good game doesn't have to be that deep. As a matter of fact, I don't have time to invest in a game (or show) that deep. Give me endless 42 minute episodes of easy to follow formulaic slop that I can watch as I cook dinner for the fam after getting off work.
NMS has found their niche of easy fun mini games in a vast somewhat predictable universe. They aren't trying to capture players who are looking for the kind of deep stories and mechanics like you and that's okay.
Another good example: My uncle is a father of 5 with a job who occasionally has time to jump onto NMS and run a quick mission. Over the last decade he's racked up 1k+ hours of distraction. 10/10.
A good game doesn't have to be deep, but it has to be well-executed by a well-formulated concept.
ETS 2 is even simpler, and what do you do in there? You drive from point A to B, but the journey is the reward; it is fleeting, but it is a limited yet beautiful representation of Europe.
There are mountains of Diorama Builders trying to do exactly what the chill crowd want.
Those are way more honest chill games than a fanbase trying to claim to be the best space game, yet you do garbage collection.
I mean, sure, I love to turn off my brain as well when I watch Supernatural, but it is a shallow show despite its charm. xD
I think it's hard to argue that NMS is objectively not well executed.
They saw the lowest of lows at launch and clawed their way back to a 80%+ mostly positive rating with consistent 10k+ player count most days.
Some may not enjoy it and that's their opinion but they are pulling more player numbers and higher ratings and most other 10+ yr old games.
Appeal to popularity! Why do you think people like 6ix9ine instead of Beethoven? xD
Enjoy your slop!
Subjective art opinions as a basis for an argument, with no supporting positions ? that's some 5 year old's conversational skill right there.
Might as well have said "nuh uh".
Enjoy your weak debate skills !
I'd argue waaaay many more people enjoy Beethoven than that other artist you mentioned. Beethoven isn't some underground stuff only known to a select few
That's not my argument, you tell that to @Jollyllama, but then again:
6IX9INE- GOOBA - 922m views 6ix9ine - BEBE ft. Anuel AA - 1.6 bn views
The Best of Beethoven - 66m views Beethoven - Moonlight Sonata - 225m views
Ouch, he is right, quote and quote with some modification "Some may not enjoy it and that’s their opinion but he is pulling more listener numbers and higher ratings and most other music artists."
There's a disconnect there though. People have dedicated their time to this, and without at least a decent amount of depth it wouldn't be able up keep their attention that long. If you're not able to find the depth, or it's just not your style of game, that's totally fine. But clearly many people have.
Look at corvette building, as an example. If you just take it as surface level, you can bust out a ship and come up with a pretty okay design in an hour or 2. So that a few times and you've pretty much done everything you can. However, if you start messing around with glitch building and really diving into the excitement of recreating your favorite ships from sci-fi, or just seeing how far you can push things, you can spend dozens upon dozens of hours just building ships.
This same thing goes for base building, farm building, settlement development. And this is all on top of the story, expeditions, daily quests, etc. So yeah, it's a sandbox game without one specific thing driving it, but that's what a LOT of people really like about the game (including myself).
No thanks, I have Children of a Dead Earth if I want to build ships, a much better sandbox when you can give your overpowered ships to the AI, and you can try to defeat it with default ships. NMS is too form over function to me.
If I want to build a dollhouse, I will just go with House Flipper, much more focused on interior design, even architects could take inspiration from its design.
If I want settlement management, Dwarf Fortress is much deeper.
NMS is a generalist open-world sandbox; it is not going to compete with specialist sandbox games in terms of depth, unless you want vibe and chill.
And that's great! Me personally, I enjoy that I have all of those things in a single game that has a really cool setting that I enjoy. I can hop from one thing to another to another, or intermingle them as much as I'd like. You prefer to have immeasurable depth in each of your areas, preferring specialized games instead of a more generalized yet vast experience.
That doesn't mean NMS is a bad game. It just means it's not your game, and that's totally fine. I have zero interest in any of the games you mentioned, but I still see the appeal to them and accept that they're probably great games in their own right.
Even now, ten years on, even on little ol' Lemmy, there are many comments about how Hello Games "lied" and the fans didn't get what they were "promised". Wild.
I mean, they absolutely did at the time. They atoned for their transgression and redeemed themselves several times over though.
They atoned for their transgression and redeemed themselves several times over though.
I wouldn't know. I never went back because all I could Imagine while playing is how they said it was going to be and how it is.
🤷 no big loss though, there are plenty of other games that lied less about their product.
Shaun Murray was a young, naive man, who was given a ton of exposure/press and (clearly) zero guidance on how to navigate that. It seems to me, he got completely swept up in all the hype of it all and didn't have enough experience to manage his own mouth. They clearly wanted to include everything they ended up including but reality rarely works out like that.
All the salty "but he lied" comments seem very unfair to me.
Meanwhile few people say CD Projekt Red "lied" when they released a (clearly unfinished) "finished" version of Cyberpunk 2077. They updated it and everyone moved on praising the DLC.
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