An input manager for Bevy, inspired by Unreal Engine's Enhanced Input.
We use it for Simgine, but it's general-purpose.
Highlights
- Command-based API for mocking:
commands
.entity(context)
.mock_once::<Player, Jump>(ActionState::Fired, true);
-
ActionSettings::consume_input now defaults to false. This should make the input less footgunny.
The crate is planned for upstreaming, so please try it out and share your feedback.
📜Full changelog
📦bevy_enhanced_input
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