I think I had that book! Taught me how (ish) a cpu works, although I never really understood it before watching Ben Eaters videos.
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The PLOP bootloader floppy and TI calculator caught my eye. Nice set!
Mac users having to deal with HP printers. Tale as old as time. Sad Apple doesn't make printers anymore. I remember we had them in school, when I was in high school (mid-90s). They just worked. They all had cute names, you just go to print and choose one. It's still pretty easy in Windows... until it's not. Like how I know with Windows it's possible for me, on a Windows laptop, to browse the drives connected to a Windows desktop... but it's super confusing to set up. With a Mac, you just see the other Mac in Finder. Now, I think I had to enable it one time on each Mac sharing, and the first time, I had to put in the admin name and password of the sharing one on the receiving one... but now it just works. It's slower than I like transmitting data over WiFi (they're both M2 generation, so WiFi 6?) but it works pretty seamlessly. The drive with the newer content is a portable SSD, so better to eject it (ugh) and carry it over to the MacBook and copy directly from it, but I'm also lazy and willing to wait for WiFi.
I'm assuming that Discman is an MP3 model? I had one by Phillips. It was cool because it had a bigger buffer (antiskip) than regular CD players. You could shake the damn thing and it was hard to get it to skip. But playing MP3 CDs? It would never skip because it would just buffer the tracks a few in advance. These days, I rip all discs to low complexity M4A (AAC), they're slightly bigger than MP3 320 at a little over half the bitrate (192k). I don't think old MP3 players would play those files. I remember Winamp (which was recently ported to the Mac, I mean the OG Winamp) wouldn't do it without a plugin.
And the Game Boy Advance SP was the best handheld, until the DS Lite, which was basically just a wider GBA SP that supported more games. I had flashcarts in both its ports. While the GBA games had to be loaded from the cart in the NDS slot, the cart in the NDS slot had something like a 16GB or 32GB microSD card in it, so it basically had all the games I needed. And the homebrew stuff was cool, too. But the GBA SP was a little more portable.
(Now I have a 512GB iPhone that solves both problems. The gaming, and the music. And a few others.)
The only emulators really worth using IMO don't have IAPs or ads or any of that. Delta is Nintendo only (and GBA), you can skin the controllers, and it has Google Drive backup. Like I can uninstall the app and clear the space, re-download it, reconnect it to the cloud, and it'll pull all my games and saves back down again. It's awesome... but it's Nintendo only. I suspect the developer of some kind of shenanigans, like there's some reason it's Nintendo only and not GameCube, but I wouldn't know where to begin with the why. In any case, it works, and it works with external controllers — I like the 8bitdo SN30 Pro. I don't think they make mine anymore. It's a Super NES/Super Famicom controller. You used to get SNES/SFC lookalike controllers, but Nintendo sued and now it looks a bit less like one, but retains the shape. Bonus, it has a second set of triggers, and two analogue sticks. Playing Xbox games with it (it supports Xinput, Switch, and Bluetooth connections) feels illegal, but it works. Oh, and then of course there's RetroArch. Supports almost everything (the iOS version is more limited than the computer one), but it's not very user friendly.
There is something to be said about using the original hardware. While I have no problem playing, say, a Zelda game to completion, a Mario game is another matter entirely. Even with a Switch with Switch Online membership, the latency that exists whether I'm using the attached controllers wirelessly, the Switch in handheld mode, or a third-party controller wired over USB, or wireless over Bluetooth, the latency is greater than it was on an actual NES. I just can't control Mario as tightly as I could on original hardware. You could chalk it up to my age (let's just say I played the NES when it was brand new), but there is a discernible latency that was not there with the original hardware, and even Nintendo themselves can't get rid of it. And that's if you pay them an annual fee.
The stupid modern branding on the Coke can and the Logitech F710 gave it away, but sick setup!
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