all 23 comments

sorted by: hot top controversial new old
[–] 52 points 11 months ago* (last edited 11 months ago) (1 child)
  • [–] 26 points 10 months ago (2 children)

    People suggesting Z don't get it. They are 2D.

  • source
  • hideshow 2 child comments
  • [–] 15 points 11 months ago (6 children)

    I've always preferred Z for vertical. And that's as someone who occasionally plays a popular game that uses Y.

  • source
  • hideshow 6 child comments
  • [–] 4 points 10 months ago (1 child)

    Z as depth makes more sense to me, as X and Y tend to be the most important in rendering (although it might be different when modelling)

  • source
  • parent
  • hideshow 1 child comment
  • [–] 2 points 10 months ago

    Z is only depth if your camera happens to be at the origin facing in the positive Z direction, though. In most games, the camera almost never rotates except about a vertical axis, though, so Z as the vertical axis stays vertical always. (Exceptions being space sims, that leaning-around-the-corner maneuver in a lot of games where the camera tips, games with shifting gravity, etc.)

    I dunno. Z as up always felt more intuitive to me. It's just another thing to argue about like Vim vs Emacs and tabs vs spaces, I guess.

  • source
  • parent
  • [–] 3 points 11 months ago (2 children)
  • [–] 13 points 10 months ago* (2 children)

    "I'm also terrified of the axis"
    Random person during ww2

  • source
  • hideshow 2 child comments
  • [–] 10 points 10 months ago (1 child)

    As a machinist currently running a mill Z is vertical

  • source
  • hideshow 1 child comment
  • [–] 6 points 11 months ago

    I'm a Blender3D user. The vertical axis for me is Z. :V

  • source
  • [–] 4 points 11 months ago

    it's the axis of evil

  • source
  • [–] 4 points 10 months ago
    [–] 2 points 10 months ago

    This is making me notice that I wouldn't say why and y the same: I'd say 'why?' with a descending tone, and 'y?' with a rising tone. I think the difference comes down to whether I'm asking for an explanation or for clarification. I don't think I'd ever paid attention to that kind of distinction in speech before.

  • source
  • Cute comic dad.

  • source
  • [–] 1 point 11 months ago

    If he's actually afraid of the axis, then he's in trouble because the axis is always there, even if he's not moving along the axis.

  • source