VRChat players are scary. Resist the urge of mirror staring for hours.
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Pretty cool.
I've been noodling on what else you can run inside a GPU shader. Problem was data persistence. This is a pretty interesting approach.
Wonder what kind of performance you get running something like this on a bare, high-end GPU (outside the VRChat/Unity scaffolding).
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I am astounded.
How can someone who is able to do this be unemployed and have the time to do it?
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