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[–] [S] 12 points 1 year ago (2 children)
  • The resupply rack is not climbable anymore

Woah

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  • [–] 5 points 1 year ago (1 child)
  • [–] 4 points 1 year ago

    Solo solo improvements, hell yeah.

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  • [–] 3 points 1 year ago (3 children)

    Hopefully they work on performance a lot more. There is nothing fun about a game where when I drop a gas strategem I also drop to 20fps

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  • [–] 3 points 1 year ago (2 children)

    I couldn't play today. The game froze for several seconds every other moment.

    Even on the god damn ship itself! Steam file verification didn't help. Seems like I have to wait for a hotfix...

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  • [–] 1 point 1 year ago (1 child)

    delete the shader cache, fixed lots of issues for me

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  • [–] 5 points 1 year ago*

    Thanks for the tip.

    I googled and came across a small guide how to actually do it (for everyone else that's stumbling across this post):

    Start button>%appdata%>Arrowhead>Helldivers2

    You want to delete the "Helldivers2" folder, and re launch the game. This will reset all settings, but fix hard locks.

    Worked for me and 6 others

    It is likely a shader issue, or something of the like.

    Source: https://www.reddit.com/r/Helldivers/comments/1oevtgc/how_to_permamently_fix_hard_locking/

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  • [–] 1 point 1 year ago (2 children)
  • [–] 2 points 1 year ago (1 child)
  • Math is hard.

    So a gun has 2 damage types - normal and durable. An enemy has certain resistance types, normal and durable. Different ratios mean some weapons are better at hurting enemies than others? For a durable enemy, you want a high durable damage gun. For a normal enemy, you want a high normal gun. If you mix that (durable gun VS normal enemy or vice versa), it'll work, but not well.

    Is that right?

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