▲ 18 ▼ Patch 4.1.0 Notes (www.youtube.com) submitted 1 year ago by GhostlyPixel@lemmy.world to c/helldivers2@lemmy.ca 13 comments fedilink hide all child comments Full Notes: https://store.steampowered.com/news/app/553850/view/538868565209514366?l=english
[–] GrayBackgroundMusic@lemmy.zip 1 point 1 year ago (2 children) What's durable damage? permalink fedilink source hideshow 2 child comments replies: [–] tiberius@lemmy.ca 2 points 1 year ago (1 child) https://helldivers.wiki.gg/wiki/Damage#Enemy_Durability_=&_Durable_Damage= permalink fedilink source parent hideshow 1 child comment replies: [–] GrayBackgroundMusic@lemmy.zip 1 point 1 year ago Math is hard. So a gun has 2 damage types - normal and durable. An enemy has certain resistance types, normal and durable. Different ratios mean some weapons are better at hurting enemies than others? For a durable enemy, you want a high durable damage gun. For a normal enemy, you want a high normal gun. If you mix that (durable gun VS normal enemy or vice versa), it'll work, but not well. Is that right? permalink fedilink source parent
[–] tiberius@lemmy.ca 2 points 1 year ago (1 child) https://helldivers.wiki.gg/wiki/Damage#Enemy_Durability_=&_Durable_Damage= permalink fedilink source parent hideshow 1 child comment replies: [–] GrayBackgroundMusic@lemmy.zip 1 point 1 year ago Math is hard. So a gun has 2 damage types - normal and durable. An enemy has certain resistance types, normal and durable. Different ratios mean some weapons are better at hurting enemies than others? For a durable enemy, you want a high durable damage gun. For a normal enemy, you want a high normal gun. If you mix that (durable gun VS normal enemy or vice versa), it'll work, but not well. Is that right? permalink fedilink source parent
[–] GrayBackgroundMusic@lemmy.zip 1 point 1 year ago Math is hard. So a gun has 2 damage types - normal and durable. An enemy has certain resistance types, normal and durable. Different ratios mean some weapons are better at hurting enemies than others? For a durable enemy, you want a high durable damage gun. For a normal enemy, you want a high normal gun. If you mix that (durable gun VS normal enemy or vice versa), it'll work, but not well. Is that right? permalink fedilink source parent