Looking for the Foursides, Goldenrods, whatever village or town or city you remembered from video games and that can be thoroughly explored and that are considered "big"

Kinda funny but I remember how vast Minniopolis seemed in The Urbz Sims in the City for GBA and DS and I saw a map this year that looked so tiny, amazing how big it felt at the time

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[–] 17 points 1 year ago (3 children)

Los Santos, San Fierro, and Las Venturas from GTA San Andreas. I loved to spend hours just exploring, looking for the secret items, and finding the funny little easter eggs and references.

The cities in Assassin's Creed. Can’t remember the names. Are they β€œbig”? They seemed to be at the time. I only ever played the first game in the series; again, I loved wandering around and exploring.

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  • [–] 6 points 1 year ago (1 child)

    Been a while since I played them, but wasn't the original GTA3 one big city spread across 3 islands, or something?

    I don't recall much in the way of countryside, but Vice City definitely added that in, and then San Andreas had a ton more

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  • [–] 20 points 1 year ago* (3 children)

    Ark from Enderal

    Vivec from Morrowind

    maybe Washington DC from Fallout 3, depending on how you define "city"

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  • [–] 4 points 1 year ago (2 children)

    What was the name of the city from the Tribunal expansion? That was probably roughly the size of Vivec, but less repetitive

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  • [–] 10 points 1 year ago

    The one that really impressed me was the capital on Kingdom Come Deliverance 2. At one point I was walking on top of the walls surrounding it and looking around for a nice screenshot and I was just in awe of how great that city was.

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  • [–] 10 points 1 year ago

    Paradise City from Burnout was pretty amazing, especially given you were supposed to navigate it at 250km/h. Lots of three-dimensionality about it too, with tunnels, overpasses, rooftops, etc.

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  • [–] 9 points 1 year ago

    Los Santos in GTA San Andreas. Heck, their versions of San Francisco and Las Vegas were awesome too.

    Currently playing Project Zomboid and I know their Louisville Kentucky will be etched into my nightmares for decades to come, lol.

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  • [–] 8 points 1 year ago

    From a while ago I'd say GTA San Andreas, but I really want to shout out Boston from Fallout 4. It's easily the biggest city in a game that really fills out its size with interesting places and distinct neighborhoods. There's an amazing verticality to it as well in the central districts, and the mix of real historical buildings with new retro-futuristic ones is great as well.

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  • [–] 7 points 1 year ago

    Xenoblade chronicles X, especially back in 2014 on Wii U. But today it’s just middle sized - yet still created by hand and not procedurally generated.

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  • [–] 7 points 1 year ago

    Night City in Cyberpunk 2077 blew me away, its probably the most memorable location of any significant scale I've ever experienced in a game. I've experienced bigger, but forgettable, and equally memorable, but far smaller.

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  • [–] 7 points 1 year ago

    It's not big in an overall area sense but it's so dense that it can feel massive. Kamurocho from the Yakuza/Like a Dragon games. Seeing it evolve over 20 years in real time and about 35 years in game time has gotten me quite attached too. Each new game I do a loop to check what has changed and see if old friends are still there.

    Bonus with having so much in game time in it is that since it's essentially just Kabukicho in Tokyo, all that in game exploring translates to the real world pretty well.

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  • Paris from The Sabetour absolutely deserves a mention. It's a big city that you mostle travel by car, but it still feels rich and detailed on foot.

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  • [–] 6 points 1 year ago

    I imagine The Crew (2014-2024) somewhat qualifies - it's got the entirety of the US in its map. While its servers were shut down last year, it was just relaunched by the community a couple weeks ago

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  • [–] 6 points 1 year ago

    I'll always remember Night City. Over the years I've basically learned to navigate it without a map.

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  • [–] 5 points 1 year ago (2 children)

    Holtburg in Asheron's Call there was a Tavern there that was a great hangout spot in Dekarutide

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  • [–] 5 points 1 year ago (1 child)

    Asheron's Call. My first MMO experience.

    There's still private servers running. When I hopped in one a few years ago there were maybe 5 other people playing. So, still there to explore, but not much in the way of people to play with.

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  • [–] 3 points 1 year ago

    Mine too was in the beta and was blown away by the graphics and scale. I tried the private servers after the official ones shut down had a lifetime sub. But it was a bitch to install and patch to work with private servers on linux the last time i tried.

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  • [–] 4 points 1 year ago

    San Francisco from Watch Dogs 2 was great

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  • [–] 4 points 1 year ago

    I was going to say fourside, but you beat me to it, and the emptiness of it definitely played on the feeling of largeness.

    There's also Castellia city in pokemon b&w, the people wandering and the 3d buildings made it look like a real city, alive and busy.

    Idk if it counts, but in Professor Layton, when i didn't know what to do, i would desperately walk across the locations of the city and then realise it's quite big for there to be buses and streets.

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  • Manhattan from TMNT Trouble in Mahattan on the NES.

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  • [–] 4 points 1 year ago

    Tp me Lindblum from FFIX felt really huge as a kid and it felt like there was so much to check out which i only noticed later.

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  • [–] 6 points 1 year ago (2 children)

    The Imperial City from Oblivion was big-ish but not huge. Blackreach in Skyrim was big too, but stretches the definition a bit, because it depends if you count all the dungeons as expansions of the 'city', what with them being underground

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  • [–] 5 points 1 year ago (1 child)

    The Imperial City comes to my mind too, especially if you're a theif. It's not big like a modern city, but there's hardly a single door you can't enter, and I just love how so many basements connect to the sewers, it's like you can almost navigate the whole city underground, except you're more likely to get lost down there!

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  • [–] 3 points 1 year ago

    The ones I actually remember in detail are the city locations from FF7: Crisis Core, Rogue Trader and Pillars of Eternity. Not sure why those three.

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  • [–] 3 points 1 year ago

    Britannia from Ultima Online

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  • [–] 3 points 1 year ago* (last edited 1 year ago)

    Agniratha in Xenoblade chronicles and Lazulis City in The Last Story, both are for Wii and both are great games Edit: I confused between Mechonis field and Agniratha.

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  • [–] 2 points 1 year ago* (last edited 1 year ago)

    The City of Paris in Assassin's Creed Unity was something. I mean that was impressive. City was huge felt very lived in and vibrant. Unity and to a lesser degree Syndicate were the last two Assassin's Creed games where the world felt vibrant. Partly because they did the walking tour bullshit and they killed the History part of the series. I mean I played a little bit of Valhalla and they just couldn't give a fuck anymore.

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  • [–] 2 points 1 year ago

    I realy like Las Venturas, GTA SA and the Hong Kong map of Sleeping Doge since it feels so alive and dense.

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  • [–] 2 points 1 year ago

    City of Heroes had some large areas.

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  • i remember exploring potos in secret of mana either before they banished me for life just because a drink old man told me to save the town from a giant ant

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  • [–] 1 point 1 year ago

    The universe in Star Flight. Which fit on a 720k floppy disk. Nothing else has really measured up to that lost in a huge place feeling since.

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