Cool, the screenshot reminds me of a game I played in the Apple II days. Anyone remember the name of that one? "Age of war" could be pretty close, but I can't find anything about it online.
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This week I've
- Made buildings generate resources on their own timers, allowing for future upgrading or modifying of buildings to produce faster, better, stronger
- Re-wrote the unit script, it's 90% complete. Having some issues with projectiles and referencing deleted nodes.
- Worked on the post-round screen, showing what levels are coming up and offering different rewards based on the round.
- Started working on Events system, a set of narrative events similar to Crusader Kings series.
- Units now wear the colors of their team
- Slight UI changes and toolboxes added

Over the past week I've
- Re-worked the units and building into a more dynamic and less hardcoded system.
- Made some minor UI changes
- Started adding resources
- AI can now build buildings
- Added ability to destroy buildings, allowing you to free up tiles for future improvements
- Added end match information, along with a tracker showing upcoming waves and allowing for selecting rewards
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